package ch.asynk.rustanddust.menu; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.GlyphLayout; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import ch.asynk.rustanddust.ui.Label; import ch.asynk.rustanddust.ui.Bg; import ch.asynk.rustanddust.ui.Patch; import ch.asynk.rustanddust.ui.OkCancel; import ch.asynk.rustanddust.RustAndDust; public class OptionsMenu extends Patch { public static int PADDING = 40; public static int OK_PADDING = 10; public static int TITLE_PADDING = 30; public static int VSPACING = 5; public static int HSPACING = 30; public static String CHECK = "#"; private final RustAndDust game; private final BitmapFont font; private String [] checkStrings = { "Debug", "Must Validate", "Can Cancel", "Show Enemy Possibilities", "Show Moves Assists", "Show Targets", "Show Moves", }; private String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" }; private float checkDy; private Label title; private Label fxVolume; private Label fxVolumeValue; private Label graphics; private Label graphicsValue; private Label gameMode; private Label gameModeValue; private Label [] checkLabels; private boolean [] checkValues; private OkCancel okCancel; protected Bg okBtn; public OptionsMenu(RustAndDust game, BitmapFont font, TextureAtlas atlas) { super(atlas.createPatch("typewriter")); this.game = game; this.font = font; this.okCancel = new OkCancel(font, atlas); this.okBtn = new Bg(atlas.findRegion("ok")); this.title = new Label(font); this.title.write("- Options"); this.fxVolume = new Label(font); this.fxVolume.write("Fx Volume"); this.fxVolumeValue = new Label(font); this.fxVolumeValue.write(fxStrings[(int) (game.config.fxVolume * 10)]); this.graphics = new Label(font); this.graphics.write("Graphics"); this.graphicsValue = new Label(font); this.graphicsValue.write(game.config.graphics.s); this.gameMode = new Label(font); this.gameMode.write("Game mode"); this.gameModeValue = new Label(font); this.gameModeValue.write(game.config.gameMode.s); this.checkValues = new boolean[checkStrings.length]; this.checkLabels = new Label[checkStrings.length]; for (int i = 0; i < checkLabels.length; i++) { Label l = new Label(font, 5f); l.write(checkStrings[i]); this.checkLabels[i] = l; } getValues(); GlyphLayout layout = new GlyphLayout(); layout.setText(font, CHECK); checkDy = layout.height + 5; this.visible = false; } private void getValues() { checkValues[6] = game.config.showMoves; checkValues[5] = game.config.showTargets; checkValues[4] = game.config.showMoveAssists; checkValues[3] = game.config.showEnemyPossibilities; checkValues[2] = game.config.canCancel; checkValues[1] = game.config.mustValidate; checkValues[0] = game.config.debug; } private boolean apply() { game.config.showMoves = checkValues[6]; game.config.showTargets = checkValues[5]; game.config.showMoveAssists = checkValues[4]; game.config.showEnemyPossibilities = checkValues[3]; game.config.canCancel = checkValues[2]; game.config.mustValidate = checkValues[1]; game.config.debug = checkValues[0]; if (!game.config.gameModeImplemented()) { this.visible = false; okCancel.show(String.format("'%s' Game Mode not implemented yet.", game.config.gameMode.s)); okCancel.noCancel(); return false; } return true; } private void cycleFxVolume() { int i = (int) (game.config.fxVolume * 10) + 1; if (i > 10) i = 0; float fx = fxVolumeValue.getX(); float fy = fxVolumeValue.getY(); fxVolumeValue.write(fxStrings[i]); fxVolumeValue.setPosition(fx, fy); game.config.fxVolume = (i / 10f); } private void cycleGraphics() { game.config.graphics = game.config.graphics.next(); float fx = graphicsValue.getX(); float fy = graphicsValue.getY(); graphicsValue.write(game.config.graphics.s); graphicsValue.setPosition(fx, fy); } private void cycleGameMode() { game.config.gameMode = game.config.gameMode.next(); float fx = gameModeValue.getX(); float fy = gameModeValue.getY(); gameModeValue.write(game.config.gameMode.s); gameModeValue.setPosition(fx, fy); } public void setPosition() { float h = (title.getHeight() + TITLE_PADDING + ((checkLabels.length - 1) * VSPACING) + (2 * PADDING)); for (int i = 0; i < checkLabels.length; i++) h += checkLabels[i].getHeight(); h += (graphics.getHeight() + VSPACING); h += (gameMode.getHeight() + VSPACING); h += (fxVolume.getHeight() + VSPACING); float w = title.getWidth(); for (int i = 0; i < checkLabels.length; i++) { float t = checkLabels[i].getWidth(); if (t > w) w = t; } w += (2 * PADDING) + HSPACING; float x = position.getX(w); float y = position.getY(h); setPosition(x, y, w, h); okBtn.setPosition((x + w - okBtn.getWidth() + OK_PADDING), (y - OK_PADDING)); y += PADDING; x += PADDING + HSPACING; float dy = (VSPACING + checkLabels[0].getHeight()); graphics.setPosition(x, y); graphicsValue.setPosition((x + graphics.getWidth() + 10), y); y += dy; gameMode.setPosition(x, y); gameModeValue.setPosition((x + gameMode.getWidth() + 10), y); y += dy; fxVolume.setPosition(x, y); fxVolumeValue.setPosition((x + fxVolume.getWidth() + 10), y); y += dy; for (int i = 0; i < checkLabels.length; i++) { checkLabels[i].setPosition(x, y); y += dy; } y += (TITLE_PADDING - VSPACING); title.setPosition(x, y); } @Override public boolean hit(float x, float y) { if (okCancel.hit(x, y)) { this.visible = true; okCancel.visible = false; return false; } if (!visible) return false; if (okBtn.hit(x, y)) { return apply(); } else if (fxVolume.hit(x, y) || fxVolumeValue.hit(x, y)) { cycleFxVolume(); } else if (graphics.hit(x, y) || graphicsValue.hit(x, y)) { cycleGraphics(); } else if (gameMode.hit(x, y) || gameModeValue.hit(x, y)) { cycleGameMode(); } else { for (int i = 0; i < checkLabels.length; i++) { if (checkLabels[i].hit(x, y)) checkValues[i] =! checkValues[i]; } } return false; } @Override public void dispose() { super.dispose(); title.dispose(); okBtn.dispose(); okCancel.dispose(); fxVolume.dispose(); fxVolumeValue.dispose(); graphics.dispose(); graphicsValue.dispose(); gameMode.dispose(); gameModeValue.dispose(); for (int i = 0; i < checkLabels.length; i++) checkLabels[i].dispose(); } @Override public void draw(Batch batch) { okCancel.draw(batch); if (!visible) return; super.draw(batch); title.draw(batch); okBtn.draw(batch); fxVolume.draw(batch); fxVolumeValue.draw(batch); graphics.draw(batch); graphicsValue.draw(batch); gameMode.draw(batch); gameModeValue.draw(batch); for (int i = 0; i < checkLabels.length; i++) { Label l = checkLabels[i]; l.draw(batch); if (checkValues[i]) font.draw(batch, CHECK, (l.getX() - HSPACING) , l.getY() + checkDy); } } }