package ch.asynk.rustanddust.menu; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.GlyphLayout; import ch.asynk.rustanddust.ui.Label; import ch.asynk.rustanddust.ui.Bg; import ch.asynk.rustanddust.ui.Patch; import ch.asynk.rustanddust.ui.OkCancel; import ch.asynk.rustanddust.RustAndDust; public class OptionsMenu extends Patch { public static int PADDING = 30; public static int OPT_PADDING = 10; public static int TITLE_PADDING = 20; public static int VSPACING = 5; public static int HSPACING = 30; public static String CHECK = "#"; private final RustAndDust game; private final BitmapFont font; private String [] checkStrings = { "Debug", "Show Enemy Possibilities", "Show Moves Assists", "Show Targets", "Show Moves", }; private String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" }; private float checkDy; private Label title; private Label fxVolume; private Label fxVolumeValue; private Label [] checkLabels; private int fxVolumeIdx; private boolean [] checkValues; protected Bg okBtn; protected Bg cancelBtn; public OptionsMenu(RustAndDust game) { super(game.ninePatch); this.game = game; this.font = game.font; this.okBtn = new Bg(game.getUiRegion(game.UI_OK)); this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL)); this.title = new Label(font); this.title.write("- Options"); this.fxVolume = new Label(font); this.fxVolume.write("Fx Volume"); this.fxVolumeValue = new Label(font); this.checkValues = new boolean[checkStrings.length]; this.checkLabels = new Label[checkStrings.length]; for (int i = 0; i < checkLabels.length; i++) { Label l = new Label(font, 5f); l.write(checkStrings[i]); this.checkLabels[i] = l; } getValues(); GlyphLayout layout = new GlyphLayout(); layout.setText(font, CHECK); checkDy = layout.height + 5; this.visible = false; } private void getValues() { checkValues[4] = game.config.showMoves; checkValues[3] = game.config.showTargets; checkValues[2] = game.config.showMoveAssists; checkValues[1] = game.config.showEnemyPossibilities; checkValues[0] = game.config.debug; fxVolumeIdx = (int) (game.config.fxVolume * 10); fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY()); } private boolean apply() { game.config.showMoves = checkValues[4]; game.config.showTargets = checkValues[3]; game.config.showMoveAssists = checkValues[2]; game.config.showEnemyPossibilities = checkValues[1]; game.config.debug = checkValues[0]; game.config.fxVolume = (fxVolumeIdx / 10.0f); return true; } private void cycleFxVolume() { fxVolumeIdx += 1; if (fxVolumeIdx > 10) fxVolumeIdx = 0; fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY()); } public void setPosition() { float h = (title.getHeight() + TITLE_PADDING + ((checkLabels.length - 1) * VSPACING) + (2 * PADDING)); for (int i = 0; i < checkLabels.length; i++) h += checkLabels[i].getHeight(); h += (fxVolume.getHeight() + VSPACING); float w = title.getWidth(); for (int i = 0; i < checkLabels.length; i++) { float t = checkLabels[i].getWidth(); if (t > w) w = t; } w += (2 * PADDING) + HSPACING; float x = position.getX(w); float y = position.getY(h); setPosition(x, y, w, h); setBtnRight(okBtn); setBtnLeft(cancelBtn); y += PADDING; x += PADDING + HSPACING; fxVolume.setPosition(x, y); fxVolumeValue.setPosition((x + fxVolume.getWidth() + OPT_PADDING), y); y += (VSPACING + fxVolume.getHeight()); for (int i = 0; i < checkLabels.length; i++) { checkLabels[i].setPosition(x, y); y += (VSPACING + checkLabels[i].getHeight()); } y += (TITLE_PADDING - VSPACING); x -= PADDING; title.setPosition(x, y); } @Override public boolean hit(float x, float y) { if (!visible) return false; if (okBtn.hit(x, y)) { return apply(); } else if (cancelBtn.hit(x, y)) { getValues(); return true; } else if (fxVolume.hit(x, y) || fxVolumeValue.hit(x, y)) { cycleFxVolume(); } else { for (int i = 0; i < checkLabels.length; i++) { if (checkLabels[i].hit(x, y)) checkValues[i] =! checkValues[i]; } } return false; } @Override public void dispose() { super.dispose(); title.dispose(); okBtn.dispose(); cancelBtn.dispose(); fxVolume.dispose(); fxVolumeValue.dispose(); for (int i = 0; i < checkLabels.length; i++) checkLabels[i].dispose(); } @Override public void draw(Batch batch) { if (!visible) return; super.draw(batch); title.draw(batch); okBtn.draw(batch); cancelBtn.draw(batch); fxVolume.draw(batch); fxVolumeValue.draw(batch); for (int i = 0; i < checkLabels.length; i++) { Label l = checkLabels[i]; l.draw(batch); if (checkValues[i]) font.draw(batch, CHECK, (l.getX() - HSPACING) , l.getY() + checkDy); } } }