package ch.asynk.rustanddust.menu; import com.badlogic.gdx.graphics.g2d.Batch; import ch.asynk.rustanddust.ui.Label; import ch.asynk.rustanddust.ui.Bg; import ch.asynk.rustanddust.ui.Patch; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.game.hud.ObjectivesPanel; public class NewGameMenu extends Patch implements MenuCtrl.Panel { public static int PADDING = 50; public static int TITLE_PADDING = 35; public static int VSPACING = 30; private final RustAndDust game; private Label title; private Label gameMode; private Label gameModeValue; private float gameModeWidth; private int battleIdx; private Label battle; private Label battleValue; private Label objectives; private ObjectivesPanel objectivesPanel; protected Bg okBtn; protected Bg cancelBtn; public NewGameMenu(RustAndDust game) { super(game.bgPatch); this.game = game; this.title = new Label(game.font); this.title.write("- New Game"); this.gameMode = new Label(game.font); this.gameMode.write("Game mode : "); this.gameModeValue = new Label(game.font); this.okBtn = new Bg(game.getUiRegion(game.UI_OK)); this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL)); this.battle = new Label(game.font); this.battle.write("Scenario : "); this.battleValue = new Label(game.font); this.objectives = new Label(game.font); this.objectives.write("Battle Objectives"); this.objectivesPanel = new ObjectivesPanel(game); if (game.config.battle == null) { battleIdx = 0; game.config.battle = game.factory.battles[0]; } else { for (int i = 0; i < game.factory.battles.length; i++) { if (game.config.battle == game.factory.battles[i]) { battleIdx = i; break; } } } battleValue.write(game.config.battle.getName()); float w = 0; for (int i = game.config.gameMode.i; ;) { gameModeValue.write(game.config.gameMode.s); if (w < gameModeValue.getWidth()) w = gameModeValue.getWidth(); game.config.gameMode = game.config.gameMode.next(); if (i == game.config.gameMode.i) break; } this.gameModeValue.write(game.config.gameMode.s); this.gameModeWidth = w + 10 + gameMode.getWidth(); } @Override public void postAnswer(boolean ok) { } @Override public String getAsk() { return String.format("'%s' Game Mode not implemented yet.", game.config.gameMode.s); } @Override public void computePosition() { float h = (title.getHeight() + TITLE_PADDING + (2 * PADDING)); h += (gameMode.getHeight() + VSPACING); h += (battle.getHeight()); h += (objectives.getHeight()); float w = gameModeWidth + (2 * PADDING); float x = position.getX(w); float y = position.getY(h); setPosition(x, y, w, h); setBottomRight(okBtn); setBottomLeft(cancelBtn); y += PADDING; x += PADDING; float dy = (VSPACING + battle.getHeight()); objectives.setPosition(x, y); y += dy; battle.setPosition(x, y); battleValue.setPosition((x + battle.getWidth() + 10), y); y += dy; gameMode.setPosition(x, y); gameModeValue.setPosition((x + gameMode.getWidth() + 10), y); y += dy; y += (TITLE_PADDING - VSPACING); title.setPosition(x, y); } @Override public boolean drag(float x, float y, int dx, int dy) { return true; } @Override public MenuCtrl.MenuType touch(float x, float y) { if (objectivesPanel.hit(x, y)) { game.typeSnd.play(); this.visible = true; objectivesPanel.visible = false; return MenuCtrl.MenuType.NONE; } if (!visible) return MenuCtrl.MenuType.NONE; if (okBtn.hit(x, y)) { game.enterSnd.play(); return apply(); } else if (cancelBtn.hit(x, y)) { game.typeSnd.play(); return MenuCtrl.MenuType.MAIN; } else if (gameMode.hit(x, y) || gameModeValue.hit(x, y)) { game.typeSnd.play(); cycleGameMode(); } else if (battle.hit(x, y) || battleValue.hit(x, y)) { game.typeSnd.play(); cycleBattle(); } else if (objectives.hit(x, y)) { game.typeSnd.play(); this.visible = false; objectivesPanel.show(game.config.battle); } return MenuCtrl.MenuType.NONE; } private MenuCtrl.MenuType apply() { if (!game.config.gameModeImplemented()) return MenuCtrl.MenuType.OK; return MenuCtrl.MenuType.BEGIN; } private void cycleGameMode() { game.config.gameMode = game.config.gameMode.next(); float fx = gameModeValue.getX(); float fy = gameModeValue.getY(); gameModeValue.write(game.config.gameMode.s); gameModeValue.setPosition(fx, fy); } private void cycleBattle() { battleIdx += 1; if (battleIdx >= game.factory.battles.length) battleIdx = 0; game.config.battle = game.factory.battles[battleIdx]; float fx = battleValue.getX(); float fy = battleValue.getY(); battleValue.write(game.config.battle.getName()); battleValue.setPosition(fx, fy); } @Override public MenuCtrl.MenuType prepare() { return MenuCtrl.MenuType.NEW_GAME; } @Override public void dispose() { super.dispose(); title.dispose(); gameMode.dispose(); gameModeValue.dispose(); objectives.dispose(); objectivesPanel.dispose(); battle.dispose(); battleValue.dispose(); okBtn.dispose(); cancelBtn.dispose(); } @Override public void draw(Batch batch) { objectivesPanel.draw(batch); if (!visible) return; super.draw(batch); title.draw(batch); gameMode.draw(batch); gameModeValue.draw(batch); objectives.draw(batch); battle.draw(batch); battleValue.draw(batch); okBtn.draw(batch); cancelBtn.draw(batch); } }