package ch.asynk.rustanddust.menu; import com.badlogic.gdx.graphics.g2d.Batch; import ch.asynk.rustanddust.ui.Label; import ch.asynk.rustanddust.ui.Patch; import ch.asynk.rustanddust.RustAndDust; public class MainMenu extends Patch implements MenuCtrl.Panel { private static final int PADDING = 40; private static final int VSPACING = 8; enum Item { EXIT(0, "Exit", MenuCtrl.MenuType.EXIT), OPTIONS(1, "Options", MenuCtrl.MenuType.OPTIONS), TUTORIALS(2, "Tutorials", MenuCtrl.MenuType.TUTORIALS), PLAY(3, "Play", MenuCtrl.MenuType.PLAY), NONE(4, null, MenuCtrl.MenuType.NONE); static public Item get(int i) { switch(i) { case 0: return EXIT; case 1: return OPTIONS; case 2: return TUTORIALS; case 3: return PLAY; } return NONE; } public int i; public String s; public MenuCtrl.MenuType t; Item(int i, String s, MenuCtrl.MenuType t) { this.i = i; this.s = s; this.t = t; } }; protected Label []labels; private final RustAndDust game; public MainMenu(RustAndDust game) { super(game.bgPatch); this.game = game; this.labels = new Label[Item.NONE.i]; for (int i = 0; i < Item.NONE.i; i++) labels[i] = new Label(game.font, 10); labels[Item.EXIT.i].write(Item.EXIT.s); labels[Item.OPTIONS.i].write(Item.OPTIONS.s); labels[Item.TUTORIALS.i].write(Item.TUTORIALS.s); labels[Item.PLAY.i].write(Item.PLAY.s); } @Override public void computePosition() { float h = 0f; float w = 0f; for (int i = 0; i< Item.NONE.i; i ++) { h += labels[i].getHeight(); float t = labels[i].getWidth(); if (t > w) w = t; } h += (2 * PADDING) + ((Item.NONE.i - 1) * VSPACING); w += (2 * PADDING); float x = position.getX(w); float y = position.getY(h); setPosition(x, y, w, h); y += PADDING; x += PADDING; for (int i = 0; i< Item.NONE.i; i ++) { labels[i].setPosition(x, y); y += (VSPACING + labels[i].getHeight()); } } @Override public void postAnswer(boolean ok) { } @Override public String getAsk() { return null; } @Override public MenuCtrl.MenuType prepare() { return MenuCtrl.MenuType.MAIN; } @Override public MenuCtrl.MenuType touch(float x, float y) { int idx = -1; for (int i = 0; i< Item.NONE.i; i ++) { if (labels[i].hit(x, y)) { game.typeSnd.play(); return Item.get(i).t; } } return MenuCtrl.MenuType.NONE; } @Override public void dispose() { super.dispose(); for (int i = 0; i < Item.NONE.i; i ++) labels[i].dispose(); } @Override public void draw(Batch batch) { super.draw(batch); for (int i = 0; i < Item.NONE.i; i ++) labels[i].draw(batch); } }