package ch.asynk.rustanddust.game; import ch.asynk.rustanddust.engine.Orientation; import ch.asynk.rustanddust.engine.TileSet; public class Zone extends TileSet { public int allowedMoves; public Orientation orientation; public Zone(Map map, int n) { super(map, n); this.allowedMoves = Orientation.KEEP.s; this.orientation = Orientation.KEEP; } public void add(int col, int row) { add(((Map) board).getHex(col, row)); } }