package ch.asynk.rustanddust.game; public interface State { enum StateType { SELECT, MOVE, ROTATE, ENGAGE, BREAK, PROMOTE, ANIMATION, REINFORCEMENT, DEPLOYMENT, WITHDRAW, ABORT, DONE }; public void enter(StateType prevState); public void leave(StateType nextState); public StateType abort(); public StateType execute(); public void touchDown(); public void touchUp(); public boolean downInMap(float x, float y); public boolean upInMap(float x, float y); }