package ch.asynk.rustanddust.game; import java.util.LinkedList; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.rustanddust.engine.gfx.Animation; import ch.asynk.rustanddust.game.State.StateType; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.ui.Msg; import ch.asynk.rustanddust.ui.OkCancel; import ch.asynk.rustanddust.ui.Widget; import ch.asynk.rustanddust.game.hud.PlayerInfo; import ch.asynk.rustanddust.game.hud.ActionButtons; import ch.asynk.rustanddust.game.hud.StatisticsPanel; import ch.asynk.rustanddust.game.hud.EngagementPanel; import ch.asynk.rustanddust.RustAndDust; public class Hud implements Disposable, Animation { public static final float OFFSET = 10f; public static final float NOTIFY_DURATION = 2f; private final RustAndDust game; private final Ctrl ctrl; private Object hit; public PlayerInfo playerInfo; public ActionButtons actionButtons; private Msg msg; private StatisticsPanel stats; private EngagementPanel engagement; private OkCancel okCancel; private LinkedList dialogs = new LinkedList(); public enum OkCancelAction { EXIT_BOARD, ABORT_TURN, END_TURN, END_DEPLOYMENT, } private OkCancelAction okCancelAction; public Hud(final RustAndDust game) { this.game = game; this.ctrl = game.ctrl; TextureAtlas hudAtlas = game.factory.hudAtlas; playerInfo = new PlayerInfo(ctrl, game.font, game.uiAtlas, hudAtlas); actionButtons = new ActionButtons(ctrl, game.uiAtlas, hudAtlas); actionButtons.hide(); msg = new Msg(game.font, game.uiAtlas); okCancel = new OkCancel(game.font, game.uiAtlas); stats = new StatisticsPanel(game.font, game.uiAtlas); engagement = new EngagementPanel(game.font, game.uiAtlas, hudAtlas); } @Override public void dispose() { playerInfo.dispose(); actionButtons.dispose(); msg.dispose(); okCancel.dispose(); engagement.dispose(); stats.dispose(); } public void resize(int left, int bottom, int width, int height) { Position.update(left, bottom, width, height); playerInfo.updatePosition(); actionButtons.updatePosition(); msg.updatePosition(); stats.updatePosition(); engagement.updatePosition(); okCancel.updatePosition(); } public void update() { Position position = ctrl.battle.getHudPosition(); playerInfo.update(ctrl.battle.getPlayer(), position); actionButtons.update(position.horizontalMirror()); } @Override public boolean animate(float delta) { msg.animate(delta); playerInfo.animate(delta); engagement.animate(delta); return false; } public void draw(Batch batch, boolean debug) { draw(batch); if (debug) game.font.draw(batch, String.format("FPS: %d", Gdx.graphics.getFramesPerSecond()), 80, 25); } @Override public void draw(Batch batch) { playerInfo.draw(batch); actionButtons.draw(batch); msg.draw(batch); okCancel.draw(batch); engagement.draw(batch); stats.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) { playerInfo.drawDebug(debugShapes); actionButtons.drawDebug(debugShapes); msg.drawDebug(debugShapes); okCancel.drawDebug(debugShapes); engagement.drawDebug(debugShapes); stats.drawDebug(debugShapes); } public void pushNotify(String s) { notify(s, NOTIFY_DURATION, Position.TOP_CENTER, true); } public void notify(String s) { notify(s, NOTIFY_DURATION, Position.TOP_CENTER, false); } public void notify(String s, float duration, Position position, boolean push) { if (push) msg.pushWrite(s, duration, position); else msg.write(s, duration, position); } public boolean drag(float x, float y, int dx, int dy) { return playerInfo.drag(x, y, dx, dy); } public boolean touchDown(float x, float y) { hit = null; if (dialogs.size() > 0) { Widget dialog = dialogs.getFirst(); if (dialog.hit(x, y)) { hit = dialog; return true; } return false; } if (ctrl.isInAnimation()) return false; if (hit == null) { if (actionButtons.touchDown(x, y)) hit = actionButtons; else if (playerInfo.touchDown(x, y)) hit = playerInfo; } return (hit != null); } public boolean touchUp(float x, float y) { if (hit == null) return false; if (dialogs.size() > 0) { Widget dialog = dialogs.getFirst(); if (hit == dialog) { if (dialog.hit(x, y)) closeDialog(); hit = null; } } else { if (hit == actionButtons) { actionButtons.touchUp(x, y); } else if (hit == playerInfo) { playerInfo.touchUp(x, y); } hit = null; } return true; } private void closeDialog() { Widget dialog = dialogs.removeFirst(); dialog.visible = false; if (dialog == okCancel) closeOkCancel(); else if (dialog == stats) ctrl.endGame(); else if (dialog == engagement) ctrl.engagementPanelClosed(); if (dialogs.size() > 0) dialogs.getFirst().visible = true; else ctrl.blockMap = false; } private void closeOkCancel() { boolean ok = okCancel.ok; switch(okCancelAction) { case EXIT_BOARD: ctrl.exitBoard(ok); break; case END_TURN: if (ok) ctrl.endPlayerTurn(false); break; case ABORT_TURN: if (ok) ctrl.endPlayerTurn(true); break; case END_DEPLOYMENT: if (ok) ctrl.endDeployment(); break; } } public void notifyAnimationsEnd() { Widget dialog = dialogs.getFirst(); if (dialog == engagement) closeDialog(); } public boolean dialogActive() { return (dialogs.size() > 0); } private void pushDialog(Widget dialog) { ctrl.blockMap = true; if (dialogs.size() != 0) dialog.visible = false; dialogs.addLast(dialog); } public void notifyDeploymentDone() { this.okCancelAction = OkCancelAction.END_TURN; okCancel.show("Deployment Phase completed."); okCancel.noCancel(); pushDialog(okCancel); } public void notifyNoMoreAP() { this.okCancelAction = OkCancelAction.END_TURN; okCancel.show("No more Action Point left."); okCancel.noCancel(); pushDialog(okCancel); } public void askExitBoard() { this.okCancelAction = OkCancelAction.EXIT_BOARD; okCancel.show("Do you want this unit to escape the battle field ?"); pushDialog(okCancel); } public void askEndOfTurn() { this.okCancelAction = OkCancelAction.ABORT_TURN; okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?"); pushDialog(okCancel); } public void askEndDeployment() { this.okCancelAction = OkCancelAction.END_DEPLOYMENT; okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?"); pushDialog(okCancel); } public void engagementSummary(Engagement e) { engagement.show(e, Position.BOTTOM_CENTER, game.config.fxVolume); pushDialog(engagement); } public void victory(Player winner, Player loser) { stats.show(winner, loser, Position.MIDDLE_CENTER); pushDialog(stats); } }