package ch.asynk.rustanddust.game; import java.io.StringWriter; import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.JsonValue; import com.badlogic.gdx.utils.JsonReader; import com.badlogic.gdx.utils.JsonWriter.OutputType; public class Config { public enum Graphics { CHITS("chits", 0), TANKS("tanks", 1); public String s; public int i; Graphics(String s, int i) { this.s = s; this.i = i; } public Graphics next() { if (this == TANKS) return CHITS; return TANKS; } public Graphics get(int i) { if (i == CHITS.i) return CHITS; else if (i == TANKS.i) return TANKS; return null; } }; public enum GameMode { SOLO("Solo", 0), PVE("Player vs AI", 1), PVP("Player vs Player", 2); public String s; public int i; GameMode(String s, int i) { this.s = s; this.i = i; } public GameMode next() { if (this == SOLO) return PVE; if (this == PVE) return PVP; return SOLO; } public static GameMode from(int i) { GameMode r = SOLO; switch(i) { case 1: r = PVE; break; case 2: r = PVP; break; } return r; } }; public GameMode gameMode; public boolean showMoves; public boolean showTargets; public boolean showMoveAssists; public boolean showEnemyPossibilities; public boolean autoPath; public boolean debug; public Battle battle; public float fxVolume; public Graphics graphics; public static String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" }; private static StringWriter writer = new StringWriter(256); public Config() { this.gameMode = GameMode.SOLO; this.debug = false; this.autoPath = true; this.showMoves = true; this.showTargets = true; this.showMoveAssists = true; this.showEnemyPossibilities = false; this.graphics = Graphics.CHITS; this.battle = null; this.fxVolume = 1f; } public boolean gameModeImplemented() { return (gameMode == GameMode.SOLO); } public String unload() { Json json = new Json(OutputType.json); writer.getBuffer().setLength(0); json.setWriter(writer); json.writeObjectStart(); json.writeValue("mode", gameMode); json.writeValue("debug", debug); json.writeValue("autoPath", autoPath); json.writeValue("showMoves", showMoves); json.writeValue("showTargets", showTargets); json.writeValue("showMoveAssists", showMoveAssists); json.writeValue("showEnemyPossibilities", showEnemyPossibilities); json.writeValue("graphics", graphics); json.writeValue("fxVolume", fxVolume); json.writeObjectEnd(); writer.flush(); return writer.toString(); } public void load(String payload) { if (payload == null) return; JsonValue root = new JsonReader().parse(payload); this.gameMode = GameMode.valueOf(root.getString("mode")); this.debug = root.getBoolean("debug"); this.autoPath = root.getBoolean("autoPath"); this.showMoves = root.getBoolean("showMoves"); this.showTargets = root.getBoolean("showTargets"); this.showMoveAssists = root.getBoolean("showMoveAssists"); this.showEnemyPossibilities = root.getBoolean("showEnemyPossibilities"); this.graphics = Graphics.valueOf(root.getString("graphics")); this.fxVolume = root.getFloat("fxVolume");; } }