package ch.asynk.rustanddust.game; import java.util.List; import com.badlogic.gdx.utils.Pool; import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.JsonValue; import ch.asynk.rustanddust.engine.Order; import ch.asynk.rustanddust.engine.Move; import ch.asynk.rustanddust.engine.Pawn; import ch.asynk.rustanddust.engine.Tile; public class Command extends Order { public enum CommandType implements Order.OrderType { NONE, MOVE, ENGAGE, PROMOTE, END_OF_TURN; } private static final Pool commandPool = new Pool() { @Override protected Command newObject() { return new Command(); } }; public static void clearPool() { commandPool.clear(); } public static Command get(Player player) { Command c = commandPool.obtain(); c.player = player; c.ap = player.getAp(); c.turn = player.getCurrentTurn(); return c; } public CommandType type; public Player player; public int ap; public int turn; public Unit unit; public Unit.UnitId unitId; public Unit.UnitType unitType; public Tile unitTile; public Move move; public Engagement engagement; private Command() { reset(); } @Override public void dispose() { commandPool.free(this); } @Override public void reset() { this.type = CommandType.NONE; this.player = null; this.unit = null; if (this.move != null) { this.move.dispose(); this.move = null; } if (this.engagement != null) { this.engagement.dispose(); this.engagement = null; } } @Override public int compareTo(Pawn pawn) { if (pawn == unit) return 0; return 1; } @Override public boolean isA(OrderType type) { return (type == this.type); } @Override public String toString() { return String.format("%s : %s", type, unit.id); } public void setMove(Unit unit, Move move) { this.type = CommandType.MOVE; this.move = move; setUnit(unit); } public void setPromote(Unit unit) { this.type = CommandType.PROMOTE; setUnit(unit); } public void setEngage(Unit unit, Unit target) { this.type = CommandType.ENGAGE; this.engagement = Engagement.get(unit, target); setUnit(unit); } private void setUnit(Unit unit) { this.unit = unit; this.unitId = unit.id; this.unitType = unit.type; this.unitTile = unit.getTile(); } @Override public void write(Json json) { json.writeValue("type", type); json.writeObjectStart("player"); json.writeValue("army", player.getName()); json.writeValue("turn", turn); json.writeValue("aps", ap); json.writeObjectEnd(); json.writeObjectStart("unit"); json.writeValue("id", unitId); json.writeValue("type", unitType); json.writeValue("ace", unit.ace); writeTile(json, "tile", unitTile); json.writeObjectEnd(); if (move != null) writeMove(json, "move", move); if (engagement != null) writeEngagement(json, "engagement", engagement); } private void writeMove(Json json, String key, Move m) { json.writeObjectStart(key); json.writeValue("type", move.type); writeTile(json, "from", move.from); writeTile(json, "to", move.to); json.writeValue("orientation", move.orientation.r()); writeTiles(json, "path", move.tiles); json.writeObjectEnd(); } private void writeEngagement(Json json, String key, Engagement e) { json.writeObjectStart(key); writeUnit(json, "attacker", e.attacker); writeUnit(json, "defender", e.defender); writeUnits(json, "assists", e.assists); json.writeObjectStart("dice"); json.writeValue("d1", e.d1); json.writeValue("d2", e.d2); json.writeValue("d3", e.d3); json.writeValue("d4", e.d4); json.writeObjectEnd(); json.writeObjectStart("results"); json.writeValue("success", e.success); json.writeValue("attackSum", e.attackSum); json.writeValue("defenseSum", e.defenseSum); json.writeObjectEnd(); json.writeObjectEnd(); } private void writeUnit(Json json, String key, Unit u) { if (key != null) json.writeObjectStart(key); else json.writeObjectStart(); json.writeValue("id", u.id); json.writeValue("ace", u.ace); json.writeValue("army", u.getArmy()); writeTile(json, "tile", u.getTile()); json.writeObjectEnd(); } private void writeUnits(Json json, String key, List units) { json.writeArrayStart(key); for (Unit u : units) writeUnit(json, null, u); json.writeArrayEnd(); } private void writeTile(Json json, String key, Tile t) { if (t == null) return; if (key != null) json.writeObjectStart(key); else json.writeObjectStart(); json.writeValue("col", t.getCol()); json.writeValue("row", t.getRow()); json.writeObjectEnd(); } private void writeTiles(Json json, String key, List tiles) { json.writeArrayStart(key); for (Tile t : tiles) writeTile(json, null, t); json.writeArrayEnd(); } @Override public void read(Json json, JsonValue jsonMap) { // FIXME Command.read(Json, JsonValue); } }