package ch.asynk.rustanddust.game; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.game.Factory.MapType; public interface Battle { public int getId(); public String getName(); public String getDescription(); public MapType getMapType(); public void setPlayerIds(int a, int b); public Player getPlayer(); public Player getOpponent(); public Position getHudPosition(); public void init(Ctrl ctrl); public boolean actionDone(); public boolean turnDone(); public boolean isDeploymentDone(); public boolean hasReinforcement(); public State.StateType getState(); public Zone getEntryZone(Unit unit); public Zone getExitZone(Unit unit); }