package ch.asynk.rustanddust.game; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.game.battles.Factory.MapType; public interface Battle { public String getName(); public String getDescription(); public MapType getMapType(); public Player getPlayer(); public Player getOpponent(); public Position getHudPosition(); public Map setup(); public void start(); public Player getVictor(); public boolean actionDone(); public boolean turnDone(); public boolean isDeploymentDone(); public boolean hasReinforcement(); public State.StateType getState(); public Zone getEntryZone(Unit unit); public Zone getExitZone(Unit unit); }