package ch.asynk.rustanddust.engine; import java.util.Iterator; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.rustanddust.engine.util.IterableArray; import ch.asynk.rustanddust.engine.gfx.Drawable; import ch.asynk.rustanddust.engine.gfx.StackedImages; public abstract class Tile implements Drawable, Disposable, Iterable { public interface TileTerrain { } public enum Objective { NONE, PERSISTENT, VERSATILE, FINAL } protected int col; protected int row; protected float x; protected float y; private StackedImages overlays; private IterableArray stack; protected Faction curFaction; protected Faction prevFaction; protected Objective objective; public abstract int defense(); public abstract int exitCost(); public abstract int costFrom(Pawn pawn, Orientation side); public abstract boolean isOffMap(); public abstract boolean isA(TileTerrain terrain); public abstract boolean road(Orientation side); public abstract boolean atLeastOneMove(Pawn pawn); public abstract boolean blockLineOfSight(Tile from, Tile to); protected Tile(int col, int row, int capacity, Faction defaultFaction) { this.col = col; this.row = row; this.stack = new IterableArray(capacity); this.curFaction = defaultFaction; this.prevFaction = defaultFaction; this.objective = Objective.NONE; } public Tile(float x, float y, int col, int row, int capacity, Faction defaultFaction, TextureAtlas atlas) { this(col, row, capacity, defaultFaction); this.x = x; this.y = y; this.overlays = new StackedImages(atlas); this.overlays.centerOn(x, y); } public float getX() { return x; } public float getY() { return y; } public int getCol() { return col; } public int getRow() { return row; } @Override public String toString() { return String.format("(%d;%d) %s", col, row, (isOffMap() ? "x" : "")); } public String toShort() { return String.format("(%d;%d)", col, row); } @Override public void dispose() { stack.clear(); overlays.dispose(); } // STACK public boolean isEmpty() { return stack.isEmpty(); } @Override public Iterator iterator() { return stack.iterator(); } public int push(Pawn pawn) { if (!stack.contains(pawn)) stack.add(pawn); return stack.size(); } public int remove(Pawn pawn) { stack.remove(pawn); return stack.size(); } protected Pawn getTopPawn() { if (isEmpty()) return null; return stack.get(stack.size() - 1); } public boolean hasUnits() { if (isEmpty()) return false; for (Pawn p : this) { if (p.isUnit()) return true; } return false; } // OBJECTIVE public void setObjective(Faction faction, Objective objective) { this.curFaction = faction; this.prevFaction = faction; this.objective = objective; } public boolean isPersistent() { return ((objective == Objective.PERSISTENT) || (objective == Objective.FINAL)); } public boolean isFinal() { return (objective == Objective.FINAL); } public Faction belongsTo() { return curFaction; } public boolean belongsTo(Faction faction) { return (faction == curFaction); } public boolean isObjective() { return (objective != Objective.NONE); } public boolean isOwnedObjective(Faction faction) { return (isObjective() && belongsTo(faction)); } public boolean isObjectiveFor(Pawn pawn) { if (!isObjective()) return false; if (belongsTo(pawn.getFaction())) return false; return isPersistent(); } public boolean claim(Faction faction) { if (belongsTo(faction)) return false; if (isFinal() && (curFaction != prevFaction)) return false; prevFaction = curFaction; curFaction = faction; return true; } public boolean unclaim() { if (isPersistent()) return false; revertClaim(); return true; } public Faction revertClaim() { curFaction = prevFaction; return curFaction; } // OVERLAYS public boolean mustBeDrawn() { if (!isEmpty()) return true; return hasOverlayEnabled(); } public boolean disableOverlays() { overlays.disableAll(); return !isEmpty(); } public boolean hasOverlayEnabled() { return overlays.isEnabled(); } public boolean isOverlayEnabled(int i) { return overlays.isEnabled(i); } public boolean enableOverlay(int i, boolean enable) { if (i >= 0) { overlays.enable(i, enable); if (enable) return true; } return mustBeDrawn(); } public boolean enableOverlay(int i, boolean enable, float r) { if (i >= 0) { overlays.enable(i, enable); overlays.rotate(i, r); if (enable) return true; } return mustBeDrawn(); } @Override public void draw(Batch batch) { overlays.draw(batch); Pawn pawn = getTopPawn(); if (pawn != null) pawn.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) { overlays.drawDebug(debugShapes); Pawn pawn = getTopPawn(); if (pawn != null) pawn.drawDebug(debugShapes); } }