package ch.asynk.rustanddust.engine; import ch.asynk.rustanddust.engine.util.Collection; import ch.asynk.rustanddust.engine.util.IterableArray; import ch.asynk.rustanddust.engine.util.IterableStack; import ch.asynk.rustanddust.engine.util.IterableQueue; public class SearchBoard { public class Node { public int col; public int row; public int search; public int remaining; public Node parent; public boolean roadMarch; public Node(int col, int row) { this.col = col; this.row = row; } @Override public String toString() { return col + ";" + row; } } private int cols; private int rows; private Board board; private int searchCount; private Node nodes[]; private IterableStack stack; private IterableQueue queue; private IterableStack roadMarch; private IterableArray los; private boolean losBlocked; public SearchBoard(Board board, int cols, int rows) { this.cols = cols; this.rows = rows; this.board = board; this.searchCount = 0; this.nodes = new Node[cols * rows]; for (int j = 0; j < rows; j++) { int dx = ((j + 1) / 2); for (int i = 0; i < cols; i++) nodes[i + (j * cols)] = new Node((i + dx), j); } this.queue = new IterableQueue(30); this.stack = new IterableStack(20); this.roadMarch = new IterableStack(5); this.los = new IterableArray(10); } private boolean inMap(int col, int row) { if ((row < 0) || (row >= rows)) return false; int colOffset = ((row + 1) / 2); if ((col < colOffset) || ((col - colOffset) >= cols)) return false; return true; } private Tile getTile(Node node) { return board.getTile(node.col, node.row); } private Node getNode(Tile tile) { return getNode(tile.col, tile.row); } protected Node getNode(int col, int row) { int colOffset = ((row + 1) / 2); if ((col < colOffset) || (row < 0) || (row >= rows) || ((col - colOffset) >= cols)) return null; return nodes[((col - colOffset)) + (row * cols)]; } public int distance(Node from, Node to) { return board.distance(from.col, from.row, to.col, to.row); } public void adjacentMoves(Node src, Node a[]) { // move to enter dst by sides[i] a[0] = getNode((src.col - 1), src.row); a[1] = getNode(src.col, (src.row + 1)); a[2] = getNode((src.col + 1), (src.row + 1)); a[3] = getNode((src.col + 1), src.row); a[4] = getNode(src.col, (src.row - 1)); a[5] = getNode((src.col - 1), (src.row - 1)); } public int possibleMovesFrom(Pawn pawn, Collection moves) { searchCount += 1; Node adjacents[] = new Node[6]; Node from = getNode(pawn.getTile()); from.parent = null; from.search = searchCount; from.remaining = pawn.getMovementPoints(); from.roadMarch = true; if (from.remaining <= 0) return moves.size(); int roadMarchBonus = pawn.getRoadMarchBonus(); boolean first = true; stack.push(from); while (stack.size() != 0) { Node src = stack.pop(); if (src.remaining < 0) continue; if (src.remaining == 0) { if (src.roadMarch) roadMarch.push(src); continue; } adjacentMoves(src, adjacents); for (int i = 0; i < 6; i++) { Node dst = adjacents[i]; if (dst != null) { Tile t = getTile(dst); int cost = t.costFrom(pawn, board.getSide(i)); boolean mayMoveOne = first && t.atLeastOneMove(pawn); int r = src.remaining - cost; boolean roadMarch = (src.roadMarch && t.road(board.getSide(i))); if (dst.search == searchCount) { if ((r >= 0) && ((r > dst.remaining) || (roadMarch && ((r + roadMarchBonus) >= dst.remaining)))) { dst.remaining = r; dst.parent = src; dst.roadMarch = roadMarch; stack.push(dst); moves.add(getTile(dst)); } } else { dst.search = searchCount; if ((r >= 0) || mayMoveOne) { dst.parent = src; dst.remaining = r; dst.roadMarch = roadMarch; stack.push(dst); moves.add(getTile(dst)); } else { dst.parent = null; dst.remaining = -1; } } } } first = false; } for (Node n : roadMarch) n.remaining = roadMarchBonus; while (roadMarch.size() != 0) { Node src = roadMarch.pop(); adjacentMoves(src, adjacents); for (int i = 0; i < 6; i++) { Node dst = adjacents[i]; if (dst != null) { Tile t = getTile(dst); if (!t.road(board.getSide(i))) continue; int cost = t.costFrom(pawn, board.getSide(i)); int r = src.remaining - cost; if (dst.search == searchCount) { if ((r >= 0) && (r > dst.remaining)) { dst.remaining = r; dst.parent = src; dst.roadMarch = true; roadMarch.push(dst); moves.add(getTile(dst)); } } else { dst.search = searchCount; if (r >= 0) { dst.parent = src; dst.remaining = r; dst.roadMarch = true; roadMarch.push(dst); moves.add(getTile(dst)); } else { dst.parent = null; dst.remaining = -1; } } } } } return moves.size(); } private void adjacentTargets(Node src, int angle, Node a[]) { // move in allowed directions if (Orientation.NORTH.isInSides(angle)) a[0] = getNode((src.col + 1), src.row); else a[0] = null; if (Orientation.NORTH_EAST.isInSides(angle)) a[1] = getNode(src.col, (src.row - 1)); else a[1] = null; if (Orientation.SOUTH_EAST.isInSides(angle)) a[2] = getNode((src.col - 1), (src.row - 1)); else a[2] = null; if (Orientation.SOUTH.isInSides(angle)) a[3] = getNode((src.col - 1), src.row); else a[3] = null; if (Orientation.SOUTH_WEST.isInSides(angle)) a[4] = getNode(src.col, (src.row + 1)); else a[4] = null; if (Orientation.NORTH_WEST.isInSides(angle)) a[5] = getNode((src.col + 1), (src.row + 1)); else a[5] = null; } public Collection buildLineOfSight(int x0, int y0, int x1, int y1, boolean clearVisibility) { lineOfSight(x0, y0, x1, y1, clearVisibility); return los; } public int possibleTargetsFrom(Pawn shooter, Collection targets) { searchCount += 1; Node adjacents[] = new Node[6]; int range = shooter.getEngagementRangeFrom(shooter.getTile()); int angle = shooter.getAngleOfAttack(); int extendedAngle = shooter.getOrientation().opposite().allBut(); Node from = getNode(shooter.getTile()); from.search = searchCount; from.remaining = range; if (range <= 0) return targets.size(); queue.enqueue(from); while (queue.size() != 0) { Node src = queue.dequeue(); if (src.remaining <= 0) continue; if (((range - src.remaining) % 2) == 1) adjacentTargets(src, extendedAngle, adjacents); else adjacentTargets(src, angle, adjacents); int rangeLeft = src.remaining - 1; for (int i = 0; i < 6; i++) { Node dst = adjacents[i]; if ((dst == null) || (dst.search == searchCount)) continue; dst.search = searchCount; dst.remaining = rangeLeft; queue.enqueue(dst); Tile t = getTile(dst); if (!t.isEmpty() && hasClearLineOfSight(from, dst, angle)) { for (Pawn target : t) { if (shooter.canEngage(target)) targets.add(target); } } } } return targets.size(); } public boolean canAttack(Pawn shooter, Pawn target, boolean clearVisibility) { Node from = getNode(shooter.getTile()); Node to = getNode(target.getTile()); shooter.setAttack(target, distance(from, to)); if (shooter.attack.distance > shooter.getEngagementRangeFrom(shooter.getTile())) return false; if (!lineOfSight(from.col, from.row, to.col, to.row, clearVisibility)) return false; if (!validateFireAngle(shooter.getAngleOfAttack(), los)) return false; shooter.attack.isClear = !losBlocked; shooter.attack.isFlank = isFlankAttack(target.getFlankSides(), los); return true; } private boolean hasClearLineOfSight(Node from, Node to, int angleOfAttack) { if (!lineOfSight(from.col, from.row, to.col, to.row, true)) return false; return validateFireAngle(angleOfAttack, los); } private boolean isFlankAttack(int angle, Collection los) { Node from = los.get(los.size() - 2); Node to = los.get(los.size() - 1); Orientation o = Orientation.fromMove(to.col, to.row, from.col, from.row); if (los.size() < 3) return o.isInSides(angle); Node before = los.get(los.size() - 3); if (distance(before, to) > 1) return o.isInSides(angle); Orientation o2 = Orientation.fromMove(to.col, to.row, before.col, before.row); return (o.isInSides(angle) && o2.isInSides(angle)); } private boolean validateFireAngle(int angle, Collection los) { Node from = los.get(0); Node p0 = los.get(1); Orientation o = Orientation.fromMove(from.col, from.row, p0.col, p0.row); if (los.size() < 3) return o.isInSides(angle); Node p1 = los.get(2); if (distance(from, p1) > 1) return o.isInSides(angle); Orientation o2 = Orientation.fromMove(from.col, from.row, p1.col, p1.row); return (o.isInSides(angle) || o2.isInSides(angle)); } private boolean fixLineOfSight(boolean ret, int x1, int y1) { if (ret) return true; if (!losBlocked) return false; Node last = los.get(los.size() - 1); if ((last.col == x1) && (last.row == y1)) { losBlocked = false; return true; } return false; } private boolean lineOfSight(int x0, int y0, int x1, int y1, boolean clearVisibility) { los.clear(); losBlocked = false; Tile from = board.getTile(x0, y0); Tile to = board.getTile(x1, y1); // orthogonal axis int ox0 = x0 - ((y0 +1) / 2); int ox1 = x1 - ((y1 +1) / 2); int dy = y1 - y0; int dx = ox1 - ox0; int xs = 1; int ys = 1; if (dx < 0) xs = -1; if (dy < 0) ys = -1; boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0))); dy = Math.abs(dy); dx = Math.abs(2 * dx); if ((dy % 2) == 1) { if ((y0 % 2) == 0) dx += xs; else { dx -= xs; Math.abs(dx); } } if (dx == 0) return fixLineOfSight(verticalLineOfSight(x0, y0, x1, y1, clearVisibility), x1, y1); if (dx == (3 * dy)) return fixLineOfSight(diagonalLineOfSight(x0, y0, x1, y1, clearVisibility), x1, y1); int dx3 = 3 * dx; int dy3 = 3 * dy; int x = x0; int y = y0; int e = -2 * dx; boolean flat = (dx > (3 * dy)); boolean diag = (dx == (3 * dy)); los.add(getNode(x, y)); while ((x != x1) || (y != y1)) { if (e > 0) { e -= (dy3 + dx3); y += ys; if (!sig) x -= xs; } else { e += dy3; if ((e > -dx) || (!flat && (e == -dx))) { e -= dx3; y += ys; if (sig) x += xs; } else if ((e < -dx3) || (diag && (e == -dx3))) { e += dx3; y -= ys; if (!sig) x += xs; } else { e += dy3; x += xs; } } los.add(getNode(x, y)); if (!losBlocked) losBlocked = board.getTile(x, y).blockLineOfSight(from, to); if (losBlocked && clearVisibility) return fixLineOfSight(false, x1, y1); } return true; } private boolean verticalLineOfSight(int x0, int y0, int x1, int y1, boolean clearVisibility) { Tile from = board.getTile(x0, y0); Tile to = board.getTile(x1, y1); int d = ( (y1 > y0) ? 1 : -1); int x = x0; int y = y0; Tile t = null; los.add(getNode(x, y)); while ((x != x1) || (y != y1)) { boolean blocked = false; y += d; t = board.getTile(x, y); if (!t.isOffMap()) los.add(getNode(x, y)); if (!losBlocked) blocked = t.blockLineOfSight(from, to); x += d; t = board.getTile(x, y); if (!t.isOffMap()) los.add(getNode(x, y)); if (blocked && !t.blockLineOfSight(from, to)) blocked = false; if (blocked) losBlocked = true; if (losBlocked && clearVisibility) return false; y += d; t = board.getTile(x, y); if (!t.isOffMap()) los.add(getNode(x, y)); } return true; } private boolean diagonalLineOfSight(int x0, int y0, int x1, int y1, boolean clearVisibility) { Tile from = board.getTile(x0, y0); Tile to = board.getTile(x1, y1); int dy = ( (y1 > y0) ? 1 : -1); int dx = ( (x1 > x0) ? 1 : -1); boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0))); int x = x0; int y = y0; Tile t = null; los.add(getNode(x, y)); while ((x != x1) || (y != y1)) { boolean blocked = false; x += dx; t = board.getTile(x, y); if (!t.isOffMap()) los.add(getNode(x, y)); if (!losBlocked) blocked = t.blockLineOfSight(from, to); y += dy; if (!sig) x -= dx; t = board.getTile(x, y); if (!t.isOffMap()) los.add(getNode(x, y)); if (blocked && !t.blockLineOfSight(from, to)) blocked = false; if (blocked) losBlocked = true; if (losBlocked && clearVisibility) return false; x += dx; t = board.getTile(x, y); if (!t.isOffMap()) los.add(getNode(x, y)); } return true; } }