package ch.asynk.rustanddust.engine; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector3; public abstract class HeadedPawn extends Pawn { private Sprite head; protected Orientation orientation; protected HeadedPawn() { super(); this.orientation = Orientation.KEEP; } public HeadedPawn(Faction faction, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) { super(faction, body, overlays); this.head = new Sprite(head); this.orientation = Orientation.KEEP; this.descr += " " + orientation; } @Override public void dispose() { super.dispose(); } @Override public void setAlpha(float alpha) { super.setAlpha(alpha); head.setAlpha(alpha); } @Override public float getRotation() { return orientation.r(); } @Override public Orientation getOrientation() { return orientation; } @Override public void setPosition(float x, float y) { super.setPosition(x, y); float cx = x + (getWidth() / 2f); float cy = y + (getHeight() / 2f); head.setPosition((cx - (head.getWidth() / 2f)), (cy - (head.getHeight() / 2f))); } @Override public void setRotation(float z) { getPosition().z = z; head.setRotation(z); this.orientation = Orientation.fromRotation(z); } @Override public void setPosition(float x, float y, float z) { setPosition(x, y); setRotation(z); } @Override public void draw(Batch batch) { sprite.draw(batch); head.draw(batch); overlays.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) { float w = sprite.getWidth(); float h = sprite.getHeight(); debugShapes.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation()); w = head.getWidth(); h = head.getHeight(); debugShapes.rect(head.getX(), head.getY(), (w / 2f), (h / 2f), w, h, head.getScaleX(), head.getScaleY(), head.getRotation()); overlays.drawDebug(debugShapes); } }