package ch.asynk.rustanddust; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Game; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter; import ch.asynk.rustanddust.screens.MenuScreen; import ch.asynk.rustanddust.screens.GameScreen; import ch.asynk.rustanddust.game.Ctrl; import ch.asynk.rustanddust.game.Config; import ch.asynk.rustanddust.game.battles.Factory; import ch.asynk.rustanddust.ui.Bg; public class RustAndDust extends Game { public AssetManager manager; public Factory factory; public Ctrl ctrl; public Config config; public int hudCorrection; public TextureAtlas uiAtlas; public TextureAtlas menuAtlas; public BitmapFont font; public enum State { MENU, GAME, NONE } private State state; public static void debug(String msg) { debug("", msg); } public static void debug(String dom, String msg) { Gdx.app.debug(dom, msg); } @Override public void create () { Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG); this.hudCorrection = ((int) (125 * Gdx.graphics.getDensity()) - 75); debug("RustAndDust", "create() [" + Gdx.graphics.getWidth() + ";" + Gdx.graphics.getHeight() + "] " + Gdx.graphics.getDensity() + " -> " + hudCorrection); manager = new AssetManager(); factory = new Factory(this); config = new Config(); state = State.NONE; loadUiAssets(); switchToMenu(); } public void switchToMenu() { if (state == State.GAME) { unloadGameAssets(); factory.dispose(); ctrl.dispose(); getScreen().dispose(); } loadMenuAssets(); state = State.MENU; setScreen(new MenuScreen(this)); } public void switchToGame() { unloadMenuAssets(); getScreen().dispose(); factory.assetsLoaded(); state = State.GAME; setScreen(new GameScreen(this)); } public void loadGameAssets() { if (config.battle.getMapType() == Factory.MapType.MAP_00) manager.load("data/map_00.png", Texture.class); int i = config.graphics.i; manager.load(String.format("data/units%d.atlas",i), TextureAtlas.class); manager.load(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class); manager.load("data/selected.png", Texture.class); manager.load("data/hud.atlas", TextureAtlas.class); manager.load("data/hex-overlays.atlas", TextureAtlas.class); manager.load("data/dice.png", Texture.class); manager.load("data/infantry_fire.png", Texture.class); manager.load("data/tank_fire.png", Texture.class); manager.load("data/explosions.png", Texture.class); manager.load("sounds/dice.mp3", Sound.class); manager.load("sounds/tank_move.mp3", Sound.class); manager.load("sounds/infantry_move.mp3", Sound.class); manager.load("sounds/infantry_fire.mp3", Sound.class); manager.load("sounds/tank_fire.mp3", Sound.class); manager.load("sounds/tank_fire_short.mp3", Sound.class); manager.load("sounds/explosion.mp3", Sound.class); manager.load("sounds/explosion_short.mp3", Sound.class); manager.load("sounds/promote_us.mp3", Sound.class); manager.load("sounds/promote_ge.mp3", Sound.class); debug("RustAndDust", " assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); } private void unloadGameAssets() { if (config.battle.getMapType() == Factory.MapType.MAP_00) manager.unload("data/map_00.png"); int i = config.graphics.i; manager.unload(String.format("data/units%d.atlas",i)); manager.unload(String.format("data/unit-overlays%d.atlas", i)); manager.unload("data/selected.png"); manager.unload("data/hud.atlas"); manager.unload("data/hex-overlays.atlas"); manager.unload("data/dice.png"); manager.unload("data/infantry_fire.png"); manager.unload("data/tank_fire.png"); manager.unload("data/explosions.png"); manager.unload("sounds/dice.mp3"); manager.unload("sounds/tank_move.mp3"); manager.unload("sounds/infantry_move.mp3"); manager.unload("sounds/infantry_fire.mp3"); manager.unload("sounds/tank_fire.mp3"); manager.unload("sounds/tank_fire_short.mp3"); manager.unload("sounds/explosion.mp3"); manager.unload("sounds/explosion_short.mp3"); manager.unload("sounds/promote_us.mp3"); manager.unload("sounds/promote_ge.mp3"); debug("RustAndDust", " assets unloaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); } private void loadUiAssets() { manager.load("data/ui.atlas", TextureAtlas.class); manager.finishLoading(); uiAtlas = manager.get("data/ui.atlas", TextureAtlas.class); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("skin/veteran-typewriter.ttf")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); float h = Gdx.graphics.getHeight(); Bg.setScale(Math.max((h * 0.00125f), 1.0f)); parameter.size = Math.max((int) (h * 0.04f), 16); parameter.color = Color.BLACK; font = generator.generateFont(parameter); } private void unloadUiAssets() { font.dispose(); manager.unload("data/ui.atlas"); } private void loadMenuAssets() { manager.load("data/map_00.png", Texture.class); manager.load("data/menu.atlas", TextureAtlas.class); manager.finishLoading(); menuAtlas = manager.get("data/menu.atlas", TextureAtlas.class); } private void unloadMenuAssets() { manager.unload("data/map_00.png"); manager.unload("data/menu.atlas"); } // @Override // public void render () // { // Gdx.gl.glClearColor(0, 0, 0, 1); // Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // super.render(); // } // @Override // public void resize(int width, int height) // { // debug("RustAndDust", "resize(" + width + ", " + height + ")"); // super.resize(width, height); // } @Override public void dispose() { debug("RustAndDust", "dispose()"); debug("RustAndDust", "diagnostics:\n" + manager.getDiagnostics() ); getScreen().dispose(); unloadUiAssets(); switch(state) { case MENU: unloadMenuAssets(); break; case GAME: unloadGameAssets(); factory.dispose(); ctrl.dispose(); break; } debug("RustAndDust", "diagnostics:\n" + manager.getDiagnostics() ); manager.clear(); manager.dispose(); } // @Override // public void pause() // { // debug("RustAndDust", "pause()"); // } // @Override // public void resume() // { // debug("RustAndDust", "resume()"); // } }