Tile: + a center (Vector2) to position overlays and center pawns on it + multiple overlays (path,attack,wrecked,special terrains) centered on it + a stack of pawn - automatic overlays to show unit stack depth Pawn: + a position (Vector3) to position overlays + an image + multiple overlays centered on it - a stack of moves to revert them Board: - support different grid direction Board.Orientation offset inverted even/odd row scheme Game: - hq move - attack - assists - promote Config: - show possible moves - show possible targets - show possible assist - can reset actions - must validate actions