FIX: - Order.orderId ??? - clean up Map4 from activated, activable stuff, maybe should stay in states !?!? - check unitId (static) after reinforcement arrive !!! - after JSON load Unit.unitId must be set to max() - load last turn synched - fix shoot animations, quit -> resume - Orders boolean:replay, [if needed : id->seq(hq activation->same seq)] - public Order map.prepareYxzOrder( ) - postOrder() - ctrl set ANIMATION state + map.processOrder() -> save if not replay - at ANIMATION END, pay AP if needed (order.cost) ... TODO: - turret aiming sound - moving cloudy sky overlay - Rules - 9.6 improved position as trait on Unit ?? - 6.3 Russian mass activation - 8.6 Russian fire restrictions NEXT: - support different board layout - north orientation - hex orientation - inverted even/odd row scheme - automatic overlays to show unit stack depth