BUGS: - resize -> Hud issues TODO: - Animations - selected Hex - infantry move sound - infantry shot - tutorial - moves - HQ moves - objectives - engagement - correctly dispose of everything at the end of a game - pause / resume - maybe do not need cancel button in engagement and HQ mode, but must support canCancel option NEXT: - support different board layout - north orientation - hex orientation - inverted even/odd row scheme - automatic overlays to show unit stack depth device unique ID: final TelephonyManager tm = (TelephonyManager) getBaseContext().getSystemService(Context.TELEPHONY_SERVICE); final String tmDevice, tmSerial, androidId; tmDevice = "" + tm.getDeviceId(); tmSerial = "" + tm.getSimSerialNumber(); androidId = "" + android.provider.Settings.Secure.getString(getContentResolver(), android.provider.Settings.Secure.ANDROID_ID); UUID deviceUuid = new UUID(androidId.hashCode(), ((long)tmDevice.hashCode() << 32) | tmSerial.hashCode()); String deviceId = deviceUuid.toString(); better to track installation: http://android-developers.blogspot.ch/2011/03/identifying-app-installations.html integrate native android stuff in libgdx: https://code.google.com/p/libgdx-users/wiki/IntegratingAndroidNativeUiElements crypt: https://code.google.com/p/gwt-crypto/ font: http://kvazars.com/littera/