Tile: + a center (Vector2) to position overlays and center pawns on it + multiple overlays (path,attack,wrecked,special terrains) centered on it + a stack of pawn - automatic overlays to show unit stack depth Pawn: + a position (Vector3) to position overlays + an image + multiple overlays centered on it - a stack of moves to revert them Board: - support different grid direction Board.Orientation offset inverted even/odd row scheme Game: - attack - flank bonus - infantry move after fight - at bonus: no AP used for AT only attack against HT (still must have > 0 AP left ;)) - promote - add options to hide moves/targets/assists even in action Hex, Unit: - Hex overlays should be static terrain - Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ...