From e87e5260b18c59a8d2ff931acbd0ee4457b58d13 Mon Sep 17 00:00:00 2001 From: Jérémy Zurcher Date: Mon, 11 Apr 2016 13:52:08 +0200 Subject: BattleCommon: must load map before Players, to have exit and entry Zones available --- core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/src/ch/asynk') diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index e88600c3..e938f69b 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -103,12 +103,12 @@ public abstract class BattleCommon implements Battle public void load(Marshal.Mode mode, JsonValue value) { + map.load(mode, value); if((mode == Marshal.Mode.FULL) || (mode == Marshal.Mode.STATE)) { JsonValue v = value.get("battle"); this.turnCount = v.getInt("turnCount"); map.loadPlayers(value, players); } - map.load(mode, value); this.currentPlayer = players[0]; } -- cgit v1.2.3