From d8c9dc3bd7e91cfe80a921665c7364a2f6d3054b Mon Sep 17 00:00:00 2001 From: Jérémy Zurcher Date: Fri, 28 Nov 2014 18:33:17 +0100 Subject: StateSelect: quick rotation -> move if hq --- core/src/ch/asynk/tankontank/game/states/StateSelect.java | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'core/src/ch/asynk/tankontank') diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index 839784cf..7ce62516 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -89,9 +89,14 @@ public class StateSelect extends StateCommon isEnemy = ctrl.player.isEnemy(unit); if (!isEnemy && (unit == selectedUnit)) { - // quick rotate - to = upHex; - ctrl.setState(StateType.ROTATE); + if (unit.isHq()) { + select(upHex, unit, isEnemy); + ctrl.setState(StateType.MOVE); + } else { + // quick rotate + to = upHex; + ctrl.setState(StateType.ROTATE); + } } else { select(upHex, unit, isEnemy); } -- cgit v1.2.3