From fdf816a560b0359e7771de1333887ca0ec70fa24 Mon Sep 17 00:00:00 2001 From: Jérémy Zurcher Date: Tue, 9 Dec 2014 23:37:09 +0100 Subject: GameScreen,Hud: hud draw FPS on DEBUG --- core/src/ch/asynk/tankontank/screens/GameScreen.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'core/src/ch/asynk/tankontank/screens') diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index aa844c82..8d7a8b3c 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -208,9 +208,7 @@ public class GameScreen implements Screen hudCam.update(); hudBatch.setProjectionMatrix(hudCam.combined); hudBatch.begin(); - ctrl.hud.draw(hudBatch); - if (DEBUG) - game.skin.getFont("default-font").draw(hudBatch, String.format("FPS: %d", Gdx.graphics.getFramesPerSecond()), 80, 25); + ctrl.hud.draw(hudBatch, DEBUG); hudBatch.end(); if (DEBUG) { -- cgit v1.2.3