From c92d75e6065d1a4b23a8d4fd39303b24d62c5008 Mon Sep 17 00:00:00 2001 From: Jérémy Zurcher Date: Tue, 16 Sep 2014 23:02:37 +0200 Subject: HexOrientation -> Hex.Orientation --- core/src/ch/asynk/tankontank/screens/GameScreen.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'core/src/ch/asynk/tankontank/screens') diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index d7e2e4a2..cf946c33 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -27,7 +27,7 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport; import ch.asynk.tankontank.TankOnTank; import ch.asynk.tankontank.game.Pawn; import ch.asynk.tankontank.game.HexMap; -import ch.asynk.tankontank.game.HexOrientation; +import ch.asynk.tankontank.game.Hex; import ch.asynk.tankontank.game.HexMapImage; import ch.asynk.tankontank.game.HexMapFactory; import ch.asynk.tankontank.game.Unit; @@ -79,7 +79,7 @@ public class GameScreen extends AbstractScreen UnitFactory.init(game.manager); - HexOrientation o = HexOrientation.SOUTH_EAST; + Hex.Orientation o = Hex.Orientation.SOUTH_EAST; addUnit(gameStage, UnitType.GE_AT_GUN, 1, 4, o); addUnit(gameStage, UnitType.GE_INFANTRY, 2, 4, o); addUnit(gameStage, UnitType.GE_KINGTIGER, 3, 4, o); @@ -88,7 +88,7 @@ public class GameScreen extends AbstractScreen addUnit(gameStage, UnitType.GE_TIGER, 6, 4, o); addUnit(gameStage, UnitType.GE_WESPE, 7, 4, o); - o = HexOrientation.NORTH_WEST; + o = Hex.Orientation.NORTH_WEST; addUnit(gameStage, UnitType.US_AT_GUN, 1, 3, o); addUnit(gameStage, UnitType.US_INFANTRY, 2, 3, o); addUnit(gameStage, UnitType.US_PERSHING, 3, 3, o); @@ -104,7 +104,7 @@ public class GameScreen extends AbstractScreen Gdx.input.setInputProcessor(getMultiplexer()); } - private void addUnit(Stage stage, UnitType t, int col, int row, HexOrientation o) + private void addUnit(Stage stage, UnitType t, int col, int row, Hex.Orientation o) { Unit u = UnitFactory.getUnit(t); map.setPawnAt((Pawn) u, col, row, o); -- cgit v1.2.3