From bb906f95bfa8b90d77e11201bf228b87b6060b3f Mon Sep 17 00:00:00 2001 From: Jérémy Zurhcer Date: Sun, 21 Sep 2014 21:35:23 +0200 Subject: remove left most column(turn counter) from the map --- .../ch/asynk/tankontank/screens/GameScreen.java | 30 +++++++++++----------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'core/src/ch/asynk/tankontank/screens') diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 3d82ab9b..bae00a1e 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -81,23 +81,23 @@ public class GameScreen implements Screen debugShapes = new ShapeRenderer(); Board.Orientation o = Board.Orientation.NORTH; - addUnit(1, 7, o, UnitType.GE_AT_GUN); - addUnit(1, 6, o, UnitType.GE_INFANTRY); - addUnit(1, 5, o, UnitType.GE_KINGTIGER); - addUnit(1, 4, o, UnitType.GE_PANZER_IV); - addUnit(1, 3, o, UnitType.GE_PANZER_IV_HQ); - addUnit(1, 2, o, UnitType.GE_TIGER); - addUnit(1, 1, o, UnitType.GE_WESPE); + addUnit(0, 7, o, UnitType.GE_AT_GUN); + addUnit(0, 6, o, UnitType.GE_INFANTRY); + addUnit(0, 5, o, UnitType.GE_KINGTIGER); + addUnit(0, 4, o, UnitType.GE_PANZER_IV); + addUnit(0, 3, o, UnitType.GE_PANZER_IV_HQ); + addUnit(0, 2, o, UnitType.GE_TIGER); + addUnit(0, 1, o, UnitType.GE_WESPE); o = Board.Orientation.SOUTH; - addUnit(9, 7, o, UnitType.US_AT_GUN); - addUnit(9, 6, o, UnitType.US_INFANTRY); - addUnit(9, 5, o, UnitType.US_PERSHING); - addUnit(9, 4, o, UnitType.US_PERSHING_HQ); - addUnit(9, 3, o, UnitType.US_PRIEST); - addUnit(9, 2, o, UnitType.US_SHERMAN); - addUnit(9, 1, o, UnitType.US_SHERMAN_HQ); - addUnit(9, 0, o, UnitType.US_WOLVERINE); + addUnit(8, 7, o, UnitType.US_AT_GUN); + addUnit(8, 6, o, UnitType.US_INFANTRY); + addUnit(8, 5, o, UnitType.US_PERSHING); + addUnit(8, 4, o, UnitType.US_PERSHING_HQ); + addUnit(8, 3, o, UnitType.US_PRIEST); + addUnit(8, 2, o, UnitType.US_SHERMAN); + addUnit(8, 1, o, UnitType.US_SHERMAN_HQ); + addUnit(8, 0, o, UnitType.US_WOLVERINE); hud = new Stage(new ScreenViewport()); hud.addActor(fps); -- cgit v1.2.3