From daeebba49e1744603776ea1a732f17b606df3898 Mon Sep 17 00:00:00 2001 From: Jérémy Zurcher Date: Thu, 27 Nov 2014 14:35:19 +0100 Subject: fix run --- core/src/ch/asynk/tankontank/game/Ctrl.java | 5 ----- core/src/ch/asynk/tankontank/game/states/StateAnimation.java | 2 ++ 2 files changed, 2 insertions(+), 5 deletions(-) (limited to 'core/src/ch/asynk/tankontank/game') diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index cf08d3fb..7149d56a 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -99,11 +99,6 @@ public class Ctrl implements Disposable return (state != selectState); } - public boolean mayProcessTouch() - { - return (state != animationState); - } - public void setAnimationCount(int count) { animationCount = count; diff --git a/core/src/ch/asynk/tankontank/game/states/StateAnimation.java b/core/src/ch/asynk/tankontank/game/states/StateAnimation.java index 86bf61ca..6738beb2 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateAnimation.java +++ b/core/src/ch/asynk/tankontank/game/states/StateAnimation.java @@ -5,12 +5,14 @@ public class StateAnimation extends StateCommon @Override public void enter(StateType prevState) { + ctrl.blockMap = true; ctrl.hud.actionButtons.hide(); } @Override public void leave(StateType nextState) { + ctrl.blockMap = false; } @Override -- cgit v1.2.3