From e4868aebea74bba5ded8d1ec9972d85bb96dd109 Mon Sep 17 00:00:00 2001 From: Jérémy Zurcher Date: Tue, 6 Jan 2015 11:27:14 +0100 Subject: Map,StatePromote: use ctrl.mapTouch as promote animation start point --- core/src/ch/asynk/tankontank/game/states/StatePromote.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/src/ch/asynk/tankontank/game/states') diff --git a/core/src/ch/asynk/tankontank/game/states/StatePromote.java b/core/src/ch/asynk/tankontank/game/states/StatePromote.java index 8cf557ad..caf781bd 100644 --- a/core/src/ch/asynk/tankontank/game/states/StatePromote.java +++ b/core/src/ch/asynk/tankontank/game/states/StatePromote.java @@ -7,7 +7,7 @@ public class StatePromote extends StateCommon @Override public void enter(StateType prevState) { - map.promoteUnit(ctrl.player, selectedUnit, ctrl.battle.getHudPosition(ctrl.player)); + map.promoteUnit(ctrl.player, selectedUnit); ctrl.setAnimationCount(1); ctrl.setAfterAnimationState(StateType.SELECT); ctrl.setState(StateType.ANIMATION); -- cgit v1.2.3