From fc55db1a19caf808780b9749948de8da1b787940 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 29 Mar 2016 10:34:15 +0200 Subject: StateEngage: simplify, do not recompute --- core/src/ch/asynk/rustanddust/game/states/StateEngage.java | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java index 267d4d5..56e0fd2 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java @@ -9,15 +9,9 @@ public class StateEngage extends StateCommon @Override public void enterFrom(StateType prevState) { - map.unitsTargetClear(); - - // activeUnit is the target if (prevState == StateType.SELECT) { + // activeUnit will be target activeUnit = null; - // use selectedHex and selectedUnit - map.unitsTargetHide(); - map.collectTargets(selectedUnit, ctrl.battle.getOpponent().units); - map.unitsTargetShow(); if (to != null) { // quick fire -> replay touchUp touch(to); -- cgit v1.1-2-g2b99