From f90d63c3c686fd36bab40a30d856c7b003f06bb8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Sat, 15 Nov 2014 17:37:34 +0100 Subject: StateEngange: set animation count end state after --- core/src/ch/asynk/tankontank/game/states/StateEngage.java | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index af461e8..55fcdaa 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -61,7 +61,6 @@ public class StateEngage extends StateCommon ctrl.hud.notify(selectedUnit.engagement.calculus + " : " + activeUnit + " is destroyed"); ctrl.opponent.casualty(activeUnit); if (map.breakPawns.size() > 0) { - ctrl.hud.pushNotify("Break move possible"); nextState = StateType.BREAK; } } else { @@ -70,9 +69,9 @@ public class StateEngage extends StateCommon } activeUnit.showTarget(); - ctrl.setState(StateType.ANIMATION); - - return nextState; + ctrl.setAnimationCount(1); + ctrl.setAfterAnimationState(nextState); + return StateType.ANIMATION; } @Override -- cgit v1.1-2-g2b99