From ecfa74945c740542d5d4bb488b6c084af929a377 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Thu, 16 Oct 2014 17:15:02 +0200 Subject: StateSelect: fix buildPossiblesTargets call when select Pawn is an enemy --- core/src/ch/asynk/tankontank/game/states/StateSelect.java | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index 556148c..8ff3bcd 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -53,7 +53,11 @@ public class StateSelect extends StateCommon if (hasPawn() && (!isEnemy || ctrl.cfg.showEnemyPossibilities)) { int moves = map.buildPossibleMoves(selectedPawn, selectedHex); - int targets = map.buildPossibleTargets(selectedPawn, selectedHex, ctrl.otherPlayer().unitIterator()); + int targets = 0; + if (isEnemy) + targets = map.buildPossibleTargets(selectedPawn, selectedHex, ctrl.currentPlayer().unitIterator()); + else + targets = map.buildPossibleTargets(selectedPawn, selectedHex, ctrl.otherPlayer().unitIterator()); int assists = map.buildMoveAssists(selectedPawn, selectedHex); showPossibleTargetsMovesAssists(selectedPawn); ctrl.hud.show( -- cgit v1.1-2-g2b99