From e66f9f2a61d3dab4545e996046486de0d44e2901 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Thu, 16 Jul 2015 10:51:36 +0200 Subject: GameScreen: draw hud rectangle on debug --- core/src/ch/asynk/creepingarmor/screens/GameScreen.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/ch/asynk/creepingarmor/screens/GameScreen.java b/core/src/ch/asynk/creepingarmor/screens/GameScreen.java index 5c3dcfc..45e8560 100644 --- a/core/src/ch/asynk/creepingarmor/screens/GameScreen.java +++ b/core/src/ch/asynk/creepingarmor/screens/GameScreen.java @@ -172,6 +172,7 @@ public class GameScreen implements Screen debugShapes.setAutoShapeType(true); debugShapes.setProjectionMatrix(cam.getHudMatrix()); debugShapes.begin(); + debugShapes.rect(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight()); ctrl.hud.drawDebug(debugShapes); debugShapes.end(); } -- cgit v1.1-2-g2b99