From d817b106ecb4b29334d68b657a09254c8f7d4069 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Mon, 17 Nov 2014 17:49:20 +0100 Subject: add battles/BattleLastStand --- .../tankontank/game/battles/BattleLastStand.java | 170 +++++++++++++++++++++ .../ch/asynk/tankontank/game/battles/Factory.java | 2 + 2 files changed, 172 insertions(+) create mode 100644 core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java new file mode 100644 index 0000000..c1a0fbf --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java @@ -0,0 +1,170 @@ +package ch.asynk.tankontank.game.battles; + +import ch.asynk.tankontank.game.Ctrl; +import ch.asynk.tankontank.game.Map; +import ch.asynk.tankontank.game.Hex; +import ch.asynk.tankontank.game.Army; +import ch.asynk.tankontank.game.Player; +import ch.asynk.tankontank.game.State.StateType; +import ch.asynk.tankontank.game.Unit; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.hud.Position; +import ch.asynk.tankontank.engine.Tile; +import ch.asynk.tankontank.engine.TileSet; +import ch.asynk.tankontank.engine.EntryPoint; +import ch.asynk.tankontank.engine.Orientation; + +public class BattleLastStand extends BattleCommon +{ + public BattleLastStand(Factory factory) + { + super(factory); + name = "Last Stand"; + } + + @Override + public Map getMap() + { + return factory.getMap(Factory.MapType.MAP_B); + } + + @Override + public Position getHudPosition(Player player) + { + return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); + } + + @Override + public Player getPlayer(boolean first, boolean deploymentPhase) + { + if (deploymentPhase) + return (first ? gePlayer : usPlayer); + else + return (first ? usPlayer : gePlayer); + } + + @Override + public StateType getState(Player player) + { + if (player.getTurn() == 0) + return StateType.DEPLOYMENT; + return StateType.SELECT; + } + + @Override + public boolean deploymentDone(Player player) + { + int n = player.reinforcement(); + if (n == 0) { + player.deploymentDone(); + return true; + } + return false; + } + + @Override + public boolean getReinforcement(Ctrl ctrl) + { + return false; + } + + public Player checkVictory(Ctrl ctrl) + { + if (ctrl.opponent.unitsLeft() == 0) + return ctrl.player; + + if ((ctrl.player.getTurn() < 8) || (ctrl.opponent.getTurn() < 8)) + return null; + + int gePoints = usPlayer.casualties(); + int usPoints = gePlayer.casualties(); + for (Unit unit : gePlayer.casualties) { + if (unit.isAce()) + usPoints += 1; + } + for (Tile tile : objectives) { + Unit unit = ((Hex) tile).getUnit(); + if ((unit != null) && unit.is(Army.US)) + usPoints += 1; + } + + if (usPoints > gePoints) + return usPlayer; + else + return gePlayer; + } + + @Override + public void setup(Ctrl ctrl, Map map) + { + Player gePlayer = ctrl.getPlayer(Army.GE); + Player usPlayer = ctrl.getPlayer(Army.US); + + objectives = new TileSet(map, 4); + objectives.add(map.getHex(7, 8)); + objectives.add(map.getHex(6, 4)); + objectives.add(map.getHex(5, 3)); + objectives.add(map.getHex(1, 2)); + objectives.enable(Hex.OBJECTIVE, true); + + EntryPoint geEntry = new EntryPoint(map, 7); + geEntry.orientation = Orientation.NORTH; + geEntry.add(map.getHex(5, 5)); + geEntry.add(map.getHex(4, 4)); + geEntry.add(map.getHex(4, 3)); + geEntry.add(map.getHex(5, 3)); + geEntry.add(map.getHex(6, 4)); + geEntry.add(map.getHex(6, 5)); + geEntry.add(map.getHex(5, 4)); + addEntryPoint(geEntry); + + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER, true); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + + geEntry = new EntryPoint(map, 36); + geEntry.orientation = Orientation.NORTH; + for (int i = 0; i < 4; i++) { + geEntry.add(map.getHex(i, 0)); + geEntry.add(map.getHex((i + 1), 2)); + geEntry.add(map.getHex((i + 2), 4)); + geEntry.add(map.getHex((i + 3), 6)); + geEntry.add(map.getHex((i + 4), 8)); + } + for (int i = 0; i < 3; i++) { + geEntry.add(map.getHex((i + 1), 1)); + geEntry.add(map.getHex((i + 2), 3)); + geEntry.add(map.getHex((i + 3), 5)); + geEntry.add(map.getHex((i + 4), 7)); + } + addEntryPoint(geEntry); + + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_WESPE); + + EntryPoint usEntry = new EntryPoint(map, 11); + usEntry.orientation = Orientation.SOUTH; + usEntry.add(map.getHex(9, 0)); + usEntry.add(map.getHex(9, 1)); + usEntry.add(map.getHex(10, 2)); + usEntry.add(map.getHex(10, 3)); + usEntry.add(map.getHex(11, 4)); + usEntry.add(map.getHex(11, 5)); + usEntry.add(map.getHex(12, 6)); + usEntry.add(map.getHex(12, 7)); + usEntry.add(map.getHex(13, 8)); + usEntry.add(map.getHex(10, 4)); + usEntry.add(map.getHex(11, 6)); + addEntryPoint(usEntry); + + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + } +} diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 851fac3..452a8fa 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -15,6 +15,7 @@ import ch.asynk.tankontank.game.Unit.UnitType; import ch.asynk.tankontank.game.Battle; import ch.asynk.tankontank.game.battles.BattleHeadToHead; import ch.asynk.tankontank.game.battles.BattleFrontalAssault; +import ch.asynk.tankontank.game.battles.BattleLastStand; public class Factory implements Board.TileBuilder, Disposable { @@ -42,6 +43,7 @@ public class Factory implements Board.TileBuilder, Disposable battles = new Battle[] { new BattleHeadToHead(this), new BattleFrontalAssault(this), + new BattleLastStand(this), }; } -- cgit v1.1-2-g2b99