From d3f71a20ccf6c8ce83f51e8638e1dca7a13d685f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Sat, 1 Nov 2014 12:23:10 +0100 Subject: StateAttack: opponent gets the casualties not player --- core/src/ch/asynk/tankontank/game/states/StateAttack.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateAttack.java index 34f7d61..8b1e068 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java +++ b/core/src/ch/asynk/tankontank/game/states/StateAttack.java @@ -82,7 +82,7 @@ public class StateAttack extends StateCommon int d2 = ctrl.player.d6(); System.err.print(" attack (" + selectedHex.getCol() + ";" + selectedHex.getRow() + ") -> (" + to.getCol() + ";" + to.getRow() + ") : 2D6 -> (" + d1 + " + " + d2 + ")"); if (map.attackPawn(selectedUnit, activeUnit, d1 + d2)) { - ctrl.player.casualty(activeUnit); + ctrl.opponent.casualty(activeUnit); if (map.breakPawns.size() > 0) setNextState(StateType.BREAK); } -- cgit v1.1-2-g2b99