From bb7da20e19ba7fc74a9b751530c3a8280c0c1be0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 29 Mar 2016 19:12:02 +0200 Subject: StateReplay: use Order.cost to be aware of action completness --- core/src/ch/asynk/rustanddust/game/states/StateReplay.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java index 74cd1b4..38cf757 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java @@ -81,6 +81,7 @@ public class StateReplay extends StateCommon @Override public StateType execute() { - return StateType.DONE; + // called at the end of animation DONE -> burn 1 AP + return ((order.cost == 0) ? StateType.REPLAY : StateType.DONE); } } -- cgit v1.1-2-g2b99