From a4582632c685e146bfebb03ce10bf2a0082ae73a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= <jeremy@asynk.ch>
Date: Sat, 7 May 2016 17:43:59 +0200
Subject: Map4Orders: fix unit orientation on replay ENTER order

---
 core/src/ch/asynk/rustanddust/game/map/Map4Orders.java | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
index 05cc569..c30e6bd 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
@@ -287,8 +287,11 @@ public abstract class Map4Orders extends Map3Animations
                 break;
             case ENTER:
                 claim(unit, move.from);
-                if (order.replay)
-                    unit.setOnTile(move.from, Orientation.NORTH.r());
+                if (order.replay) {
+                    Orientation entry = findBestEntry(unit, move.from, unit.entryZone.allowedMoves);
+                    // Hex from = (Hex) getAdjTileAt(move.from, entry);
+                    unit.setOnTile(move.from, entry.opposite().r());
+                }
                 playMoveSound(unit);
                 moveUnit(unit, move, this, order.replay);
                 break;
-- 
cgit v1.1-2-g2b99