From 94d279a514326f747ccac8c803b4500955c7a368 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Wed, 3 Feb 2016 11:57:03 +0100 Subject: PawnId/UnitID -> PawnCode/UnitCode --- core/src/ch/asynk/rustanddust/engine/Pawn.java | 4 +-- core/src/ch/asynk/rustanddust/game/Factory.java | 34 +++++++++++----------- core/src/ch/asynk/rustanddust/game/Order.java | 6 ++-- core/src/ch/asynk/rustanddust/game/Unit.java | 20 ++++++------- .../asynk/rustanddust/game/battles/Battle00.java | 34 +++++++++++----------- .../rustanddust/game/battles/BattleCommon.java | 26 ++++++++--------- .../asynk/rustanddust/game/battles/BattleTest.java | 32 ++++++++++---------- .../ch/asynk/rustanddust/game/map/Map5Marshal.java | 8 ++--- 8 files changed, 82 insertions(+), 82 deletions(-) diff --git a/core/src/ch/asynk/rustanddust/engine/Pawn.java b/core/src/ch/asynk/rustanddust/engine/Pawn.java index 6cfa6fa..5a40c9f 100644 --- a/core/src/ch/asynk/rustanddust/engine/Pawn.java +++ b/core/src/ch/asynk/rustanddust/engine/Pawn.java @@ -25,7 +25,7 @@ public abstract class Pawn implements Moveable, Disposable { } - public interface PawnId + public interface PawnCode { } @@ -51,7 +51,7 @@ public abstract class Pawn implements Moveable, Disposable public abstract boolean preventDefenseOn(Tile tile); public abstract boolean isUnit(); - public abstract boolean isA(PawnId id); + public abstract boolean isA(PawnCode code); public abstract boolean isA(PawnType type); public abstract boolean isHq(); public abstract boolean isHqOf(Pawn other); diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java index 996da3d..398ac70 100644 --- a/core/src/ch/asynk/rustanddust/game/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/Factory.java @@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.engine.Board; -import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.game.Unit.UnitCode; import ch.asynk.rustanddust.game.Unit.UnitType; import ch.asynk.rustanddust.game.battles.Map00; import ch.asynk.rustanddust.game.battles.Battle00; @@ -113,61 +113,61 @@ public class Factory implements Board.TileBuilder, Disposable return new Player(id, Army.GE); } - public Unit getUnit(UnitId id, boolean hq, boolean ace) + public Unit getUnit(UnitCode code, boolean hq, boolean ace) { Unit u = null; UnitType ut = UnitType.HARD_TARGET; - switch(id) { + switch(code) { case GE_AT_GUN: ut = UnitType.AT_GUN; - u = buildUnit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun"); + u = buildUnit(Army.GE, code, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun"); break; case GE_INFANTRY: ut = UnitType.INFANTRY; - u = buildUnit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry"); + u = buildUnit(Army.GE, code, ut, hq, ace, 1, 7, 10, 1, "ge-infantry"); break; case GE_KINGTIGER: - u = buildUnit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger"); + u = buildUnit(Army.GE, code, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger"); break; case GE_PANZER_IV: - u = buildUnit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv"); + u = buildUnit(Army.GE, code, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv"); break; case GE_TIGER: - u = buildUnit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger"); + u = buildUnit(Army.GE, code, ut, hq, ace, 3, 11, -1, 1, "ge-tiger"); break; case GE_WESPE: ut = UnitType.ARTILLERY; - u = buildUnit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe"); + u = buildUnit(Army.GE, code, ut, hq, ace, 5, 8, -1, 1, "ge-wespe"); break; case US_AT_GUN: ut = UnitType.AT_GUN; - u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun"); + u = buildUnit(Army.US, code, ut, hq, ace, 1, 7, 10, 1, "us-at-gun"); break; case US_INFANTRY: ut = UnitType.INFANTRY; - u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry"); + u = buildUnit(Army.US, code, ut, hq, ace, 1, 7, 10, 1, "us-infantry"); break; case US_PERSHING: - u = buildUnit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-m26-pershing"); + u = buildUnit(Army.US, code, ut, hq, ace, 3, 10, -1, 3, "us-m26-pershing"); break; case US_PRIEST: ut = UnitType.ARTILLERY; - u = buildUnit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-m7-priest"); + u = buildUnit(Army.US, code, ut, hq, ace, 5, 8, -1, 1, "us-m7-priest"); break; case US_SHERMAN: - u = buildUnit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-m4-sherman"); + u = buildUnit(Army.US, code, ut, hq, ace, 2, 9, -1, 2, "us-m4-sherman"); break; case US_WOLVERINE: - u = buildUnit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-m10-wolverine"); + u = buildUnit(Army.US, code, ut, hq, ace, 3, 8, -1, 3, "us-m10-wolverine"); break; } return u; } - private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit) + private Unit buildUnit(Army army, UnitCode code, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit) { - return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas); + return new Unit(army, code, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas); } private AtlasRegion getBody(Army army, String chit) diff --git a/core/src/ch/asynk/rustanddust/game/Order.java b/core/src/ch/asynk/rustanddust/game/Order.java index 09f17a3..9f99906 100644 --- a/core/src/ch/asynk/rustanddust/game/Order.java +++ b/core/src/ch/asynk/rustanddust/game/Order.java @@ -39,7 +39,7 @@ public class Order implements Disposable, Pool.Poolable, Comparable public OrderType type; public Unit unit; - public Unit.UnitId unitId; + public Unit.UnitCode unitCode; public Unit.UnitType unitType; public Hex unitHex; public Move move; @@ -87,7 +87,7 @@ public class Order implements Disposable, Pool.Poolable, Comparable @Override public String toString() { - return String.format("%s : %s", type, unit.id); + return String.format("%s : %s", type, unit.code); } public void setMove(Unit unit, Move move) @@ -113,7 +113,7 @@ public class Order implements Disposable, Pool.Poolable, Comparable private void setUnit(Unit unit) { this.unit = unit; - this.unitId = unit.id; + this.unitCode = unit.code; this.unitType = unit.type; this.unitHex = unit.getHex(); } diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index 7189f17..df824d8 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -31,7 +31,7 @@ public class Unit extends HeadedPawn ARTILLERY } - public enum UnitId implements Pawn.PawnId + public enum UnitCode implements Pawn.PawnCode { GE_AT_GUN("German Anti-Tank Gun"), GE_INFANTRY("German Infantry"), @@ -48,7 +48,7 @@ public class Unit extends HeadedPawn US_WOLVERINE("US Wolverine"); private String s; - UnitId(String s) { this.s = s; } + UnitCode(String s) { this.s = s; } public String toString() { return s; } } @@ -57,8 +57,8 @@ public class Unit extends HeadedPawn public int cdef; public int mp; public int mpLeft; + public UnitCode code; public UnitType type; - public UnitId id; public boolean hq; public boolean ace; public boolean hasMoved; @@ -85,12 +85,12 @@ public class Unit extends HeadedPawn private void updateDescr() { if (cdef == -1) - this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "-" + mp + ")"; + this.descr = code.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "-" + mp + ")"; else - this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")"; + this.descr = code.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")"; } - public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, + public Unit(Army army, UnitCode code, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays) { this(army, chit, body, turret, overlays); @@ -100,7 +100,7 @@ public class Unit extends HeadedPawn this.def = defense; this.cdef = concealedDefense; this.mp = movementPoints; - this.id = id; + this.code = code; this.type = type; commonSetup(); } @@ -179,9 +179,9 @@ public class Unit extends HeadedPawn } @Override - public boolean isA(PawnId i) + public boolean isA(PawnCode c) { - return (id == i); + return (code == c); } @Override @@ -205,7 +205,7 @@ public class Unit extends HeadedPawn @Override public boolean isHqOf(Pawn other) { - return (isHq() && other.isA(id)); + return (isHq() && other.isA(code)); } public void promote() diff --git a/core/src/ch/asynk/rustanddust/game/battles/Battle00.java b/core/src/ch/asynk/rustanddust/game/battles/Battle00.java index 4dcf702..1ede61e 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Battle00.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Battle00.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.game.battles; import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.game.Player; import ch.asynk.rustanddust.game.Zone; -import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.game.Unit.UnitCode; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.engine.Orientation; @@ -67,7 +67,7 @@ public class Battle00 extends BattleCommon private void setupUS(final Player p) { - setUnit(map, p, UnitId.US_AT_GUN, 11, 7, Orientation.SOUTH, null); + setUnit(map, p, UnitCode.US_AT_GUN, 11, 7, Orientation.SOUTH, null); Zone usEntry = new Zone(map, 10); usEntry.orientation = Orientation.SOUTH; @@ -82,14 +82,14 @@ public class Battle00 extends BattleCommon usEntry.add(10, 4); usEntry.add(11, 4); addEntryZone(usEntry); - addReinforcement(p, usEntry, UnitId.US_SHERMAN, true, false); - addReinforcement(p, usEntry, UnitId.US_SHERMAN); - addReinforcement(p, usEntry, UnitId.US_SHERMAN); - addReinforcement(p, usEntry, UnitId.US_SHERMAN); - addReinforcement(p, usEntry, UnitId.US_WOLVERINE, true, false); - addReinforcement(p, usEntry, UnitId.US_WOLVERINE); - addReinforcement(p, usEntry, UnitId.US_PERSHING); - addReinforcement(p, usEntry, UnitId.US_PRIEST); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN, true, false); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN); + addReinforcement(p, usEntry, UnitCode.US_WOLVERINE, true, false); + addReinforcement(p, usEntry, UnitCode.US_WOLVERINE); + addReinforcement(p, usEntry, UnitCode.US_PERSHING); + addReinforcement(p, usEntry, UnitCode.US_PRIEST); } private void setupGE(final Player p) @@ -105,12 +105,12 @@ public class Battle00 extends BattleCommon geEntry.add(3, 5); geEntry.add(4, 5); addEntryZone(geEntry); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV, true, false); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV, true, false); - addReinforcement(p, geEntry, UnitId.GE_TIGER); - addReinforcement(p, geEntry, UnitId.GE_TIGER); - addReinforcement(p, geEntry, UnitId.GE_WESPE); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV, true, false); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV, true, false); + addReinforcement(p, geEntry, UnitCode.GE_TIGER); + addReinforcement(p, geEntry, UnitCode.GE_TIGER); + addReinforcement(p, geEntry, UnitCode.GE_WESPE); } } diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index 4551d78..354ba29 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -11,7 +11,7 @@ import ch.asynk.rustanddust.game.Map; import ch.asynk.rustanddust.game.Zone; import ch.asynk.rustanddust.game.Hex; import ch.asynk.rustanddust.game.Unit; -import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.game.Unit.UnitCode; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.game.State.StateType; import ch.asynk.rustanddust.engine.Orientation; @@ -240,38 +240,38 @@ public abstract class BattleCommon implements Battle exit.enable(Hex.EXIT, true); } - protected void addReinforcement(Player player, Zone entryZone, UnitId unitId) + protected void addReinforcement(Player player, Zone entryZone, UnitCode unitCode) { - addReinforcement(player, entryZone, unitId, false, false); + addReinforcement(player, entryZone, unitCode, false, false); } - protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId) + protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitCode unitCode) { - addReinforcement(player, entryZone, exitZone, unitId, false, false); + addReinforcement(player, entryZone, exitZone, unitCode, false, false); } - protected void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean hq, boolean ace) + protected void addReinforcement(Player player, Zone entryZone, UnitCode unitCode, boolean hq, boolean ace) { - addReinforcement(player, entryZone, null, unitId, hq, ace); + addReinforcement(player, entryZone, null, unitCode, hq, ace); } - protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean hq, boolean ace) + protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitCode unitCode, boolean hq, boolean ace) { - Unit unit = factory.getUnit(unitId, hq, ace); + Unit unit = factory.getUnit(unitCode, hq, ace); player.addReinforcement(unit); unitEntry.put(unit, entryZone); if (exitZone != null) unitExit.put(unit, exitZone); } - protected Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, Zone exitZone) + protected Unit setUnit(Map map, Player player, UnitCode unitCode, int col, int row, Orientation orientation, Zone exitZone) { - return setUnit(map, player, unitId, col, row, orientation, false, false, exitZone); + return setUnit(map, player, unitCode, col, row, orientation, false, false, exitZone); } - protected Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) + protected Unit setUnit(Map map, Player player, UnitCode unitCode, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) { - Unit u = factory.getUnit(unitId, hq, ace); + Unit u = factory.getUnit(unitCode, hq, ace); if (exitZone != null) unitExit.put(u, exitZone); map.setOnBoard(u, map.getHex(col, row), orientation); diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index 8466841..d2279cb 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.game.battles; import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.game.Player; import ch.asynk.rustanddust.game.Zone; -import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.game.Unit.UnitCode; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.engine.Orientation; @@ -52,7 +52,7 @@ public class BattleTest extends BattleCommon usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s); usEntry.add(map.getHex(12, 6)); addEntryZone(usEntry); - addReinforcement(currentPlayer, usEntry, usExit, UnitId.US_WOLVERINE); + addReinforcement(currentPlayer, usEntry, usExit, UnitCode.US_WOLVERINE); return true; } @@ -77,11 +77,11 @@ public class BattleTest extends BattleCommon private void setupGE(final Player p) { - setUnit(map, p, UnitId.GE_WESPE, 6, 8, Orientation.NORTH, null); - setUnit(map, p, UnitId.GE_TIGER, 5, 2, Orientation.NORTH, null); - setUnit(map, p, UnitId.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); - setUnit(map, p, UnitId.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); - setUnit(map, p, UnitId.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); + setUnit(map, p, UnitCode.GE_WESPE, 6, 8, Orientation.NORTH, null); + setUnit(map, p, UnitCode.GE_TIGER, 5, 2, Orientation.NORTH, null); + setUnit(map, p, UnitCode.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); + setUnit(map, p, UnitCode.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); + setUnit(map, p, UnitCode.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); Zone geEntry = new Zone(map, 6); geEntry.orientation = Orientation.NORTH; @@ -90,7 +90,7 @@ public class BattleTest extends BattleCommon geEntry.add(3, 3); geEntry.add(3, 4); addEntryZone(geEntry); - addReinforcement(p, geEntry, UnitId.GE_AT_GUN); + addReinforcement(p, geEntry, UnitCode.GE_AT_GUN); } private void setupUS(final Player p) @@ -102,13 +102,13 @@ public class BattleTest extends BattleCommon usExit.add(12, 6); addExitZone(usExit); - p.casualty(factory.getUnit(UnitId.US_SHERMAN, true, false)); - setUnit(map, p, UnitId.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); - setUnit(map, p, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); - setUnit(map, p, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); - setUnit(map, p, UnitId.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); - setUnit(map, p, UnitId.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); - setUnit(map, p, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); - setUnit(map, p, UnitId.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit); + p.casualty(factory.getUnit(UnitCode.US_SHERMAN, true, false)); + setUnit(map, p, UnitCode.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); + setUnit(map, p, UnitCode.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); + setUnit(map, p, UnitCode.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); + setUnit(map, p, UnitCode.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); + setUnit(map, p, UnitCode.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); + setUnit(map, p, UnitCode.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); + setUnit(map, p, UnitCode.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit); } } diff --git a/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java b/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java index faf6443..fc79203 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java @@ -83,7 +83,7 @@ public abstract class Map5Marshal extends Map4Orders private void unload(Json json, Unit unit, boolean pos) { json.writeObjectStart(); - json.writeValue("id", unit.id); + json.writeValue("id", unit.code); json.writeArrayStart("v"); json.writeValue(unit.hq); json.writeValue(unit.ace); @@ -131,7 +131,7 @@ public abstract class Map5Marshal extends Map4Orders unload(json, o.engagement); break; case PROMOTE: - json.writeValue("id", o.unit.id); + json.writeValue("id", o.unit.code); json.writeArrayStart("p"); json.writeValue(o.unitHex.getCol()); json.writeValue(o.unitHex.getRow()); @@ -145,7 +145,7 @@ public abstract class Map5Marshal extends Map4Orders private void unload(Json json, Move m) { json.writeValue("type", m.type); - json.writeValue("id", ((Unit) m.pawn).id); + json.writeValue("id", ((Unit) m.pawn).code); if (m.from != null) { json.writeArrayStart("from"); json.writeValue(m.from.getCol()); @@ -196,7 +196,7 @@ public abstract class Map5Marshal extends Map4Orders { if (key != null) json.writeObjectStart(key); else json.writeObjectStart(); - json.writeValue("id", u.id); + json.writeValue("id", u.code); Hex h = u.getHex(); json.writeArrayStart("p"); json.writeValue(h.getCol()); -- cgit v1.1-2-g2b99