From 83ed6789a75a1c25d6745a64393835b54e6567d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Mon, 2 Feb 2015 21:53:22 +0100 Subject: Map: clear activetedUnits on AT single attack after stating animation --- core/src/ch/asynk/tankontank/game/Map.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 390b517..61e98c8 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -557,9 +557,6 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS breakUnits.add(u); } - if ((activatedUnits.size() == 1) && unit.isA(Unit.UnitType.AT_GUN) && target.isHardTarget()) - activatedUnits.clear(); - if (success) { unclaim(target.getHex()); removePawn(target); @@ -569,6 +566,9 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS addEngagementAnimation(target); + if ((activatedUnits.size() == 1) && unit.isA(Unit.UnitType.AT_GUN) && target.isHardTarget()) + activatedUnits.clear(); + return success; } -- cgit v1.1-2-g2b99