From 7d697e2d13efebdaa569b22e3f668924aef2701d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 23 Sep 2014 19:36:37 +0200 Subject: use Hex overlay constants in debug --- core/src/ch/asynk/tankontank/game/Map.java | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index dc93236..bb41af3 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -59,6 +59,7 @@ public abstract class Map extends Board private void debugMap() { + int o = Hex.FOG; if (hexOn && (t == Hex.Terrain.CLEAR)) { hexOn = false; } else { @@ -66,15 +67,19 @@ public abstract class Map extends Board if (roadsOn) { roadsOn = false; t = Hex.Terrain.CLEAR; - } - else if (t == Hex.Terrain.CLEAR) + } else if (t == Hex.Terrain.CLEAR) { + o = Hex.GREEN; t = Hex.Terrain.WOODS; - else if (t == Hex.Terrain.WOODS) + } else if (t == Hex.Terrain.WOODS) { + o = Hex.BLUE; t = Hex.Terrain.HILLS; - else if (t == Hex.Terrain.HILLS) + } else if (t == Hex.Terrain.HILLS) { + o = Hex.RED; t = Hex.Terrain.TOWN; - else if (t == Hex.Terrain.TOWN) + } else if (t == Hex.Terrain.TOWN) { + o = Hex.FOG; roadsOn = true; + } } boolean evenRow = true; @@ -86,9 +91,9 @@ public abstract class Map extends Board if (hexOn) { if (roadsOn) { if (hex.roads != 0) - enableOverlayOn(i, j, 1, true); + enableOverlayOn(i, j, o, true); } else if (hex.terrain == t) - enableOverlayOn(i, j, 1, true); + enableOverlayOn(i, j, o, true); } } evenRow = !evenRow; -- cgit v1.1-2-g2b99