From 7445e339b45c865fd00dabb67db5f231b6149bcf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Fri, 28 Nov 2014 23:53:35 +0100 Subject: StateSelect: allow quit rotate or HQ activation if unit.canMove() --- core/src/ch/asynk/tankontank/game/states/StateSelect.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index d097e0f..14d0d1b 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -88,7 +88,7 @@ public class StateSelect extends StateCommon } isEnemy = ctrl.player.isEnemy(unit); - if (!isEnemy && (unit == selectedUnit)) { + if (!isEnemy && (unit == selectedUnit) && unit.canMove()) { if (unit.isHq()) { ctrl.hud.notify("HQ activation"); select(upHex, unit, isEnemy); -- cgit v1.1-2-g2b99