From 66daac0daac4016c61a88bdcb2723976f5848b69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 21 Oct 2014 16:40:35 +0200 Subject: StateAttack: on abort clear activated pawns to not burn down an AP --- core/src/ch/asynk/tankontank/game/states/StateAttack.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateAttack.java index 91d6249..f02a2f7 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java +++ b/core/src/ch/asynk/tankontank/game/states/StateAttack.java @@ -73,6 +73,7 @@ public class StateAttack extends StateCommon @Override public void abort() { + map.clearActivatedPawns(); super.abort(); } -- cgit v1.1-2-g2b99