From 50919f5cf9a544a45600c4b6a7c5cbddda60b1c7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= <jeremy@asynk.ch>
Date: Sat, 21 Nov 2015 15:00:22 +0100
Subject: BattleTest: update start positions

---
 .../asynk/rustanddust/game/battles/BattleTest.java | 22 ++++++++++------------
 1 file changed, 10 insertions(+), 12 deletions(-)

diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
index e4bf08f..7a9cdce 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
@@ -83,14 +83,14 @@ public class BattleTest extends BattleCommon
     @Override
     public void setup(Ctrl ctrl, Map map)
     {
-        map.addObjective(6, 4, Army.NONE);
+        map.addObjective(5, 2, Army.NONE);
         map.addHoldObjective(5, 3, Army.NONE);
         map.addObjective(3, 4, Army.NONE);
         map.addHoldObjective(3, 3, Army.NONE);
 
         ctrl.player = gePlayer;
-        setUnit(map, gePlayer, UnitId.GE_WESPE, 5, 8, Orientation.NORTH, null);
-        setUnit(map, gePlayer, UnitId.GE_TIGER, 6, 4, Orientation.NORTH, null);
+        setUnit(map, gePlayer, UnitId.GE_WESPE, 6, 8, Orientation.NORTH, null);
+        setUnit(map, gePlayer, UnitId.GE_TIGER, 5, 2, Orientation.NORTH, null);
         setUnit(map, gePlayer, UnitId.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null);
         setUnit(map, gePlayer, UnitId.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null);
         setUnit(map, gePlayer, UnitId.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null);
@@ -100,8 +100,6 @@ public class BattleTest extends BattleCommon
         geEntry.add(map.getHex(1, 1));
         geEntry.add(map.getHex(3, 3));
         geEntry.add(map.getHex(3, 4));
-        geEntry.add(map.getHex(4, 0));
-        geEntry.add(map.getHex(5, 0));
         addEntryZone(geEntry);
         addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN);
 
@@ -114,13 +112,13 @@ public class BattleTest extends BattleCommon
 
         ctrl.player = usPlayer;
         usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN_HQ));
-        setUnit(map, usPlayer, UnitId.US_PRIEST, 10, 8, Orientation.SOUTH_EAST, usExit);
-        setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, usExit);
-        setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 8, 4, Orientation.SOUTH, usExit);
-        setUnit(map, usPlayer, UnitId.US_WOLVERINE, 9, 7, Orientation.SOUTH_EAST, usExit);
-        setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 6, Orientation.NORTH_EAST, usExit);
-        setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_WEST, usExit);
-        setUnit(map, usPlayer, UnitId.US_AT_GUN, 10, 3, Orientation.SOUTH, usExit);
+        setUnit(map, usPlayer, UnitId.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit);
+        setUnit(map, usPlayer, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, true, usExit);
+        setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 7, 3, Orientation.SOUTH, usExit);
+        setUnit(map, usPlayer, UnitId.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit);
+        setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 5, Orientation.SOUTH, usExit);
+        setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit);
+        setUnit(map, usPlayer, UnitId.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit);
         usPlayer.turnEnd();
         map.init();
         map.turnDone();
-- 
cgit v1.1-2-g2b99