From 41aa097a355a37fe930d079ad21c11464222b855 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Wed, 9 Dec 2015 11:40:02 +0100 Subject: StateSelect: no need of HQ activation extra click --- core/src/ch/asynk/rustanddust/game/states/StateSelect.java | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 1a7dce2..695fb41 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -87,15 +87,9 @@ public class StateSelect extends StateCommon isEnemy = ctrl.battle.getPlayer().isEnemy(unit); if (!isEnemy && (unit == selectedUnit) && unit.canMove()) { - if (unit.isHq()) { - ctrl.hud.notify("HQ activation"); - select(upHex, unit, isEnemy); - ctrl.setState(StateType.MOVE); - } else { - // quick rotate - to = upHex; - ctrl.setState(StateType.ROTATE); - } + // quick rotate + to = upHex; + ctrl.setState(StateType.ROTATE); } else { select(upHex, unit, isEnemy); ctrl.hud.notify(selectedUnit.toString()); -- cgit v1.1-2-g2b99