From 2f21c7ce9b4cbbcbdf268bd429c0d92f76318311 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Mon, 13 Oct 2014 19:08:47 +0200 Subject: setup simple scenario start --- core/src/ch/asynk/tankontank/game/Factory.java | 30 ++++++++++++++------------ 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java index de23457..3f1e80a 100644 --- a/core/src/ch/asynk/tankontank/game/Factory.java +++ b/core/src/ch/asynk/tankontank/game/Factory.java @@ -164,23 +164,25 @@ public class Factory implements Board.TileBuilder, Disposable Orientation o = Orientation.NORTH; GridPoint2 p = new GridPoint2(); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_AT_GUN), p.set(4, 7), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_INFANTRY), p.set(3, 6), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_KINGTIGER), p.set(3, 5), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 4), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 3), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(1, 2), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_WESPE), p.set(1, 1), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(4, 7), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(3, 6), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(3, 5), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 4), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 3), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(1, 2), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(1, 1), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(0, 0), o)); o = Orientation.SOUTH; - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_AT_GUN), p.set(12, 7), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_INFANTRY), p.set(11, 6), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PERSHING), p.set(11, 5), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PERSHING_HQ), p.set(10, 4), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(10, 3), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 2), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(13, 8), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(12, 7), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(12, 6), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(11, 5), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(11, 4), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 3), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 2), o)); usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(9, 1), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(8, 0), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 0), o)); return usPlayer; } -- cgit v1.1-2-g2b99