From 298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Mon, 6 Oct 2014 16:54:55 +0200 Subject: GameStateRotate: do not run animation if already heading in the right direction --- core/src/ch/asynk/tankontank/game/states/GameStateRotate.java | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java index 2be7ee3..0a24b35 100644 --- a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java +++ b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java @@ -51,8 +51,12 @@ public class GameStateRotate extends GameStateCommon if (o != Orientation.KEEP) { clear(); - map.rotatePawn(pawn, o); - ctrl.setState(State.ANIMATION); + if (pawn.getOrientation() != o) { + map.rotatePawn(pawn, o); + ctrl.setState(State.ANIMATION); + } else { + ctrl.animationDone(); + } } } -- cgit v1.1-2-g2b99