From 291df4182714ac56dffa4d12bb91a83fe7be29ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Sun, 5 Oct 2014 12:22:57 +0200 Subject: GameScreen: remove hud, map, factory, use GameCtrl only --- .../ch/asynk/tankontank/screens/GameScreen.java | 70 +++++++++++++--------- 1 file changed, 41 insertions(+), 29 deletions(-) diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index ee52985..e3f6a65 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -17,7 +17,6 @@ import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.MathUtils; @@ -26,10 +25,7 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport; import ch.asynk.tankontank.TankOnTank; -import ch.asynk.tankontank.game.Hud; -import ch.asynk.tankontank.game.Map; import ch.asynk.tankontank.game.GameCtrl; -import ch.asynk.tankontank.game.GameFactory; public class GameScreen implements Screen { @@ -46,14 +42,13 @@ public class GameScreen implements Screen private final OrthographicCamera cam; private final FitViewport mapViewport; + private final ScreenViewport hudViewport; private final Batch mapBatch; + private final Batch hudBatch; private ShapeRenderer debugShapes = null; private final TankOnTank game; - private GameFactory factory; - private Map map; - private Hud hud; private GameCtrl ctrl; private Vector2 dragPos = new Vector2(); @@ -64,25 +59,23 @@ public class GameScreen implements Screen { this.game = game; - factory = new GameFactory(game.manager); + ctrl = new GameCtrl(game); - hud = new Hud(game, new ScreenViewport()); - - map = factory.getMap(game.manager, GameFactory.MapType.MAP_A); - virtualWidth = map.getWidth(); - virtualHeight = map.getHeight(); + virtualWidth = ctrl.map.getWidth(); + virtualHeight = ctrl.map.getHeight(); cam = new OrthographicCamera(virtualWidth, virtualHeight); cam.setToOrtho(false); mapViewport = new FitViewport(virtualWidth, virtualHeight, cam); mapViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true); - ctrl = new GameCtrl(map); + hudViewport = new ScreenViewport(); + hudViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true); mapBatch = new SpriteBatch(); + hudBatch = new SpriteBatch(); if (DEBUG) debugShapes = new ShapeRenderer(); - factory.fakeSetup(map); Gdx.input.setInputProcessor(getMultiplexer()); } @@ -119,8 +112,11 @@ public class GameScreen implements Screen { if (button == Input.Buttons.LEFT) { dragPos.set(x, y); - unproject(x, y, touchPos); - ctrl.touchDown(touchPos.x, touchPos.y); + unprojectToHud(x, y, touchPos); + if (!ctrl.hud.touchDown(touchPos.x, touchPos.y)) { + unprojectToMap(x, y, touchPos); + ctrl.touchDown(touchPos.x, touchPos.y); + } } return true; @@ -129,8 +125,11 @@ public class GameScreen implements Screen public boolean touchUp(int x, int y, int pointer, int button) { if (button == Input.Buttons.LEFT) { - unproject(x, y, touchPos); - ctrl.touchUp(touchPos.x, touchPos.y); + unprojectToHud(x, y, touchPos); + if (!ctrl.hud.touchUp(touchPos.x, touchPos.y)) { + unprojectToMap(x, y, touchPos); + ctrl.touchUp(touchPos.x, touchPos.y); + } } return true; } @@ -147,12 +146,20 @@ public class GameScreen implements Screen return multiplexer; } - private void unproject(int x, int y, Vector3 v) + private void unprojectToMap(int x, int y, Vector3 v) { cam.unproject(v.set(x, y, 0), mapViewport.getScreenX(), mapViewport.getScreenY(), mapViewport.getScreenWidth(), mapViewport.getScreenHeight()); } + private void unprojectToHud(int x, int y, Vector3 v) + { + x -= mapViewport.getLeftGutterWidth(); + y += mapViewport.getBottomGutterHeight(); + hudViewport.getCamera().unproject(v.set(x, y, 0), hudViewport.getScreenX(), hudViewport.getScreenY(), + mapViewport.getScreenWidth(), mapViewport.getScreenHeight()); + } + private void clampCameraPos() { float cx = cam.viewportWidth * cam.zoom / 2f; @@ -169,24 +176,29 @@ public class GameScreen implements Screen cam.update(); - map.animate(delta); + ctrl.hud.animate(delta); + ctrl.map.animate(delta); mapBatch.setProjectionMatrix(cam.combined); mapBatch.begin(); - map.draw(mapBatch); + ctrl.map.draw(mapBatch); mapBatch.end(); - hud.act(delta); - hud.draw(); - if (DEBUG) { Gdx.gl.glEnable(GL20.GL_BLEND); debugShapes.setAutoShapeType(true); debugShapes.setProjectionMatrix(cam.combined); debugShapes.begin(); - map.drawDebug(debugShapes); + ctrl.map.drawDebug(debugShapes); debugShapes.end(); } + + Camera hudCam = hudViewport.getCamera(); + hudCam.update(); + hudBatch.setProjectionMatrix(hudCam.combined); + hudBatch.begin(); + ctrl.hud.draw(hudBatch); + hudBatch.end(); } @Override @@ -194,6 +206,7 @@ public class GameScreen implements Screen { // Gdx.app.debug("GameScreen", "resize (" + width + "," + height + ")"); mapViewport.update(width, height); + // hudViewport.update(width, height); maxZoomOut = Math.min((virtualWidth / cam.viewportWidth), (virtualHeight / cam.viewportHeight)); cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut); @@ -205,12 +218,11 @@ public class GameScreen implements Screen public void dispose() { // Gdx.app.debug("GameScreen", "dispose()"); - hud.dispose(); - map.dispose(); - factory.dispose(); game.unloadAssets(); mapBatch.dispose(); + hudBatch.dispose(); if (DEBUG) debugShapes.dispose(); + ctrl.dispose(); } @Override -- cgit v1.1-2-g2b99