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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2016-12-02
build.gradle : sourceCompatibility = 1.8
Jérémy Zurcher
1
-1
/
+1
2016-06-29
Backend: param RustAndDust game is final
Jérémy Zurcher
1
-1
/
+1
2016-06-02
Backend: opponent is me at init
Jérémy Zurcher
1
-1
/
+1
2016-02-22
desktop/build.gradle: do not include data/rustanddust.sqlite
Jérémy Zurcher
1
-1
/
+3
2016-02-16
DB: replace firstname,lastname with name in playres table, fix player store/load
Jérémy Zurcher
1
-2
/
+2
2016-02-01
Backend -> util.Backend
Jérémy Zurcher
1
-1
/
+1
2016-01-31
Backend: add init(), getMyId() and getOpponentId()
Jérémy Zurcher
1
-0
/
+13
2016-01-31
BattleCommon: remove useless Army import
Jérémy Zurcher
1
-0
/
+1
2016-01-27
clean up desktop/build.gradle
Jérémy Zurcher
1
-19
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+1
2016-01-27
add Backend, DesktopBackend, AndroidBackend
Jérémy Zurcher
2
-1
/
+11
2016-01-24
update gdx-sqlite jars
Jérémy Zurcher
1
-0
/
+0
2016-01-18
setup SQLite
Jérémy Zurcher
2
-0
/
+0
2015-10-28
Dust And Rust -> Rust And Dust
Jérémy Zurcher
1
-1
/
+1
2015-08-08
rename tankontank directories into rustanddust
Jérémy Zurcher
1
-1
/
+1
2015-07-19
welcome RustAndDust
Jérémy Zurcher
2
-4
/
+4
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
2
-5
/
+5
2015-01-07
update TODO
Jérémy Zurcher
1
-2
/
+1
2014-12-10
desktop: 1024x768
Jérémy Zurcher
1
-2
/
+4
2014-12-10
data -> assets: use TexturePacker instead of packer plugin
Jérémy Zurcher
1
-1
/
+1
2014-11-26
add application icon
Jérémy Zurcher
1
-0
/
+2
2014-11-06
cut out turns from map_a
Jérémy Zurcher
1
-1
/
+1
2014-10-12
gradle: sourceCompatibility = 1.7
Jérémy Zurcher
1
-1
/
+1
2014-09-11
desktop : adapt windows size to map size
Jérémy Zurcher
1
-4
/
+7
2014-09-10
Initial commit
Jérémy Zurcher
2
-0
/
+58