Age | Commit message (Expand) | Author | Files | Lines |
2015-12-29 | Factory: use turret assets when available | Jérémy Zurcher | 1 | -1/+15 |
2015-12-29 | TankFireAnimation: if no canAim -> go back to aiming 0 after fired | Jérémy Zurcher | 1 | -1/+14 |
2015-12-29 | HeadedPawn: aimAt does a body rotation if no turret | Jérémy Zurcher | 1 | -3/+6 |
2015-12-29 | HeadedPawn: setTurretRotation() -> aimAt(), getTurretRotation() -> getAiming() | Jérémy Zurcher | 4 | -12/+11 |
2015-12-29 | Map0Hex: remove unused import | Jérémy Zurcher | 1 | -2/+0 |
2015-12-29 | Tile: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2015-12-29 | TankFireAnimation: use aim_r to improve shot start position | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | TankFireAnimation: reduce shot delay, compute fixed fire duration | Jérémy Zurcher | 1 | -3/+3 |
2015-12-29 | TankFireAnimation: reduce SHOT_SCATTERING | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | TankFireAnimation: start shoot animation closer to the chit | Jérémy Zurcher | 1 | -2/+3 |
2015-12-29 | TankFireAnimation: aim before shooting | Jérémy Zurcher | 2 | -4/+32 |
2015-12-29 | MoveToAnimation: gently set the turret rotation to 0 | Jérémy Zurcher | 1 | -2/+11 |
2015-12-29 | HeadedPawn: has a chit, a body and a turret that can aim | Jérémy Zurcher | 4 | -24/+74 |
2015-12-29 | Unit: enable ace overlay if needed | Jérémy Zurcher | 1 | -0/+1 |
2015-12-28 | Config: set TANKS as default | Jérémy Zurcher | 1 | -1/+1 |
2015-12-28 | OptionsMenu: add graphics selection | Jérémy Zurcher | 1 | -0/+25 |
2015-12-28 | update FIXME | Jérémy Zurcher | 2 | -2/+1 |
2015-12-28 | Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the... | Jérémy Zurcher | 11 | -198/+161 |
2015-12-28 | OrderList: add get(Pawn, Order.OrderType) | Jérémy Zurcher | 1 | -0/+11 |
2015-12-28 | Command: remove space | Jérémy Zurcher | 1 | -1/+1 |
2015-12-28 | Army: add overlay which is hex overlay index | Jérémy Zurcher | 3 | -12/+17 |
2015-12-28 | Move: add TileIterator | Jérémy Zurcher | 1 | -0/+51 |
2015-12-28 | PathIterator: throws java.util.NoSuchElementException when needed | Jérémy Zurcher | 1 | -0/+3 |
2015-12-28 | Tile: enableOverlay() does nothing if index < 0 | Jérémy Zurcher | 1 | -5/+9 |
2015-12-26 | game:HexSet -> engine:TileSet | Jérémy Zurcher | 4 | -35/+26 |
2015-12-26 | StateWithdraw: add debug error if many paths | Jérémy Zurcher | 1 | -0/+4 |
2015-12-26 | States*: remove uselss empty lines in imports | Jérémy Zurcher | 5 | -6/+0 |
2015-12-26 | StateRotate: hide move assists on enter if option is off | Jérémy Zurcher | 1 | -0/+2 |
2015-12-24 | Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile) | Jérémy Zurcher | 4 | -9/+12 |
2015-12-24 | tests: remove useless imports | Jérémy Zurcher | 3 | -9/+0 |
2015-12-24 | increase versionv14 | Jérémy Zurcher | 1 | -1/+1 |
2015-12-24 | battles: add Battle00 | Jérémy Zurcher | 3 | -1/+124 |
2015-12-24 | PathBuilder: give more weight to objectives | Jérémy Zurcher | 1 | -1/+1 |
2015-12-24 | Hex: simplify blockLineOfSightFrom(Tile) | Jérémy Zurcher | 1 | -4/+1 |
2015-12-24 | State: replace touchUp() and touchDown() with touch(Hex) | Jérémy Zurcher | 14 | -158/+72 |
2015-12-24 | States: do not use downHex or upHex out of touchDown() and touchUp() | Jérémy Zurcher | 2 | -5/+5 |
2015-12-24 | PathBuilder: fix error msg | Jérémy Zurcher | 1 | -1/+1 |
2015-12-24 | Revert "BoardUtils: fix assertion" | Jérémy Zurcher | 1 | -1/+1 |
2015-12-24 | Revert "PathBuilder: always search for path even if distance is < 2, to check... | Jérémy Zurcher | 1 | -1/+9 |
2015-12-24 | BoardUtils: fix assertion | Jérémy Zurcher | 1 | -1/+1 |
2015-12-24 | tests: FakeBoard implement isObjectiveFor() | Jérémy Zurcher | 1 | -0/+2 |
2015-12-24 | ObjectiveSet: respond to isObjectiveFor() taking peristence into account | Jérémy Zurcher | 3 | -4/+18 |
2015-12-23 | StateRotate: fix bug when in HQ activation, start rotate, but do not complete it | Jérémy Zurcher | 1 | -1/+4 |
2015-12-23 | BattleTest: be a test battle again | Jérémy Zurcher | 1 | -47/+55 |
2015-12-23 | game.Factory -> Factory | Jérémy Zurcher | 6 | -10/+7 |
2015-12-22 | MenuScreen: add versionLabel | Jérémy Zurcher | 1 | -0/+7 |
2015-12-21 | PathBuilder: use printToErr on error | Jérémy Zurcher | 1 | -0/+1 |
2015-12-21 | PathBuilder: always search for path even if distance is < 2, to check for obj... | Jérémy Zurcher | 1 | -9/+1 |
2015-12-21 | PathBuilder: choosePath: clears it all and then add the choosen path | Jérémy Zurcher | 1 | -6/+6 |
2015-12-21 | PathBuilder: extract clearPaths() from clear() | Jérémy Zurcher | 1 | -0/+5 |