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2014-12-11Unit: add HAS_FIRED, HAS_MOVED overlayJérémy Zurcher1-0/+10
2014-12-11BattleTest: set Ace Sherman to test ace re-rollJérémy Zurcher1-2/+3
2014-12-11Map,Engagement: implement visual re-rollJérémy Zurcher2-14/+83
2014-12-11DiceAnimation: add set(result) and set(x, y)Jérémy Zurcher1-0/+11
2014-12-10center loading screenJérémy Zurcher1-2/+6
2014-12-10LoadScreen: clean upJérémy Zurcher1-15/+31
2014-12-10ActionButtons,PlayerInfo: fix padding value 20 -> 5Jérémy Zurcher2-2/+2
2014-12-10Hud: update to use latests constructorsJérémy Zurcher1-5/+5
2014-12-10PlayerInfo: own paddingJérémy Zurcher1-12/+12
2014-12-10ActionButtons: owns paddingJérémy Zurcher1-8/+8
2014-12-10Engagement: use typewriter bg, own paddingJérémy Zurcher1-22/+28
2014-12-10Statistics: use typewriter bg, own paddingJérémy Zurcher1-15/+18
2014-12-10OkCancel: use typewriter bg, own the paddingJérémy Zurcher1-11/+14
2014-12-10Msg: use typewriter bg, and own the paddingJérémy Zurcher1-4/+4
2014-12-10Hud: load font black and whiteJérémy Zurcher1-9/+12
2014-12-10Engagement: owns PADDING, VSPACING, HSPACINGJérémy Zurcher2-17/+18
2014-12-10add hud/Patch: to use NinePatch as backgroundJérémy Zurcher1-0/+28
2014-12-10hud: bg texture region name is set in the widget, not in HudJérémy Zurcher6-20/+16
2014-12-09TankOnTank: do not load Skin anymoreJérémy Zurcher1-3/+0
2014-12-09GameScreen,Hud: hud draw FPS on DEBUGJérémy Zurcher2-3/+8
2014-12-09Hud: mark draw() and drawDebug() with @OverrideJérémy Zurcher1-0/+2
2014-12-09OptionsScreen: load Skin for itselfJérémy Zurcher1-14/+16
2014-12-09Hud: load font from hud.atlas not skinJérémy Zurcher1-2/+3
2014-12-09LoadScreen: rewriteJérémy Zurcher1-82/+54
2014-12-05Map: use DestroyAnimationJérémy Zurcher1-8/+8
2014-12-05add DestroyAnimationJérémy Zurcher1-0/+62
2014-12-05Moveable: add setAlpha(float)Jérémy Zurcher2-6/+8
2014-12-05Pawn,HeadedPawn,StackedImages: add setAlpha(float)Jérémy Zurcher3-0/+19
2014-12-05InfantryFireAnimation: improve animationJérémy Zurcher1-10/+6
2014-12-05InfantryFireAnimation: improve shoting animationJérémy Zurcher1-17/+30
2014-12-05InfantryFireAnimation: use completed to hide bullet traceJérémy Zurcher1-5/+4
2014-12-04InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot classJérémy Zurcher1-73/+84
2014-12-04TankFireAnimation,InfantryFireAnimation: offset -> halfWidthJérémy Zurcher3-12/+13
2014-12-03addJérémy Zurcher1-1/+5
2014-12-03add InfantryFireAnimationJérémy Zurcher1-0/+203
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher3-1/+21
2014-12-03TankFireAnimation: and image tuningJérémy Zurcher1-4/+2
2014-12-03add FireAnimation, static part of TankFireAnimationJérémy Zurcher3-66/+94
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher3-71/+71
2014-12-03StateRotate: any touch out of adjacents aborts the actionJérémy Zurcher1-6/+4
2014-12-03Engagement: use attack and defense images intsead of flagsJérémy Zurcher1-23/+19
2014-12-03add hex.png and use selectedTileJérémy Zurcher2-3/+7
2014-12-03add engine/SelectedTile and plug it into BoardJérémy Zurcher2-2/+89
2014-12-03Hud,hud... implement interface AnimationJérémy Zurcher5-14/+30
2014-12-03Board: implement DisposableJérémy Zurcher1-2/+4
2014-12-03animations/Sprites implements DisposableJérémy Zurcher4-5/+12
2014-12-02SpriteAnimation: use SpritesJérémy Zurcher1-23/+10
2014-12-01Engagement: fix labelsJérémy Zurcher1-3/+3
2014-12-01Engagement: keep original flag size for winner flagJérémy Zurcher1-3/+6
2014-12-01Map: do compute engagement numbers whatever the die areJérémy Zurcher1-34/+32