Age | Commit message (Expand) | Author | Files | Lines |
2014-11-04 | Hud: fix touchUp button, do not set it On before checking for hit | Jérémy Zurcher | 1 | -3/+5 |
2014-11-04 | Hud: cleanup touchDow/Up logic | Jérémy Zurcher | 1 | -47/+47 |
2014-11-04 | engine/Player: reinforcement is public -> no need of reinforcementCount() | Jérémy Zurcher | 2 | -6/+1 |
2014-11-04 | Hud: reinforcement+reinforcementText -> TextImage reinforcement | Jérémy Zurcher | 1 | -15/+7 |
2014-11-04 | UnitDock: track the last selected Pawn in public Pawn selectedPawn; | Jérémy Zurcher | 1 | -1/+9 |
2014-11-04 | UnitDock: PADDING = 10f | Jérémy Zurcher | 1 | -1/+1 |
2014-11-04 | hud...: replace contains(float, float) with hit(float, float) | Jérémy Zurcher | 4 | -10/+10 |
2014-11-04 | add game/hud/TextButton | Jérémy Zurcher | 1 | -0/+47 |
2014-11-04 | Hud: use TextImage for turns and aps | Jérémy Zurcher | 1 | -16/+7 |
2014-11-04 | add game/hud/TextImage | Jérémy Zurcher | 1 | -0/+49 |
2014-11-04 | Button: add void draw(Batch batch) | Jérémy Zurcher | 2 | -6/+13 |
2014-11-03 | UnitDock: optimize transformation matrix computation and use scaled rectangle... | Jérémy Zurcher | 1 | -12/+28 |
2014-11-03 | UnitDock: use List<Pawn> instead of Iterator<Pawn> | Jérémy Zurcher | 1 | -14/+10 |
2014-11-03 | engine/Player: replace reinforcementIterator() with List<Pawn> getReinforceme... | Jérémy Zurcher | 1 | -10/+6 |
2014-11-03 | Hud: add unitDock | Jérémy Zurcher | 1 | -1/+12 |
2014-11-03 | add game/hud/UnitDock | Jérémy Zurcher | 1 | -0/+135 |
2014-11-03 | Hud: use turns click instead of flag click to end turn | Jérémy Zurcher | 1 | -3/+4 |
2014-11-03 | Pawn: do not use image.getXxxx() | Jérémy Zurcher | 1 | -6/+6 |
2014-11-03 | BattleHeadToHead: add entry points and associate units to them | Jérémy Zurcher | 1 | -17/+42 |
2014-11-03 | BattleCommon: add entryPoints=ArrayList<TileSet>, and pawnEntry=HashMap<Unit,... | Jérémy Zurcher | 1 | -0/+20 |
2014-11-02 | BattleFake -> BattleHeadToHead | Jérémy Zurcher | 2 | -4/+4 |
2014-11-02 | GameScreen: ZOOM_IN_MAX = 0.3f; | Jérémy Zurcher | 1 | -1/+1 |
2014-11-02 | BattleFake: don't set Units on map, but as reinforcement | Jérémy Zurcher | 1 | -17/+17 |
2014-11-02 | Hud: add reinforcementText | Jérémy Zurcher | 1 | -2/+17 |
2014-11-02 | Image: add visible | Jérémy Zurcher | 1 | -0/+13 |
2014-11-02 | engine/Player: add reinforcementCount() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-02 | Hud: add turns and turnsText | Jérémy Zurcher | 1 | -1/+13 |
2014-11-02 | Text: add getWidth() getHeight() | Jérémy Zurcher | 1 | -0/+12 |
2014-11-02 | Hud: replace Msg status with Image aps and Text apsText | Jérémy Zurcher | 1 | -6/+12 |
2014-11-02 | add game/hud/Text | Jérémy Zurcher | 1 | -0/+66 |
2014-11-02 | PLayer: String getStatus() -> int getAp() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Msg: font.dispose() | Jérémy Zurcher | 1 | -8/+15 |
2014-11-02 | Ctrl: fix battle.checkVictory() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Player,Hud: move all graphics from Player to Hud | Jérémy Zurcher | 5 | -70/+70 |
2014-11-01 | engine/Player: add getFaction() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-01 | Msg: add getX() getX() setPosition(float, float, int) write(String, float) | Jérémy Zurcher | 1 | -0/+27 |
2014-11-01 | Battle: add public boolean checkVictory(Ctrl ctrl); and implement it | Jérémy Zurcher | 3 | -1/+34 |
2014-11-01 | Player: add int getTurn() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-01 | Ctrl: keep a final ref to the Battle | Jérémy Zurcher | 1 | -0/+2 |
2014-11-01 | Player: add int unitsLeft() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 2 | -0/+3 |
2014-11-01 | Hup,StateAttack: support and use Msg.pushWrite(...) | Jérémy Zurcher | 2 | -4/+12 |
2014-11-01 | Msg: add pushWrite(...) wait for the previous messages to be disblayed | Jérémy Zurcher | 1 | -2/+35 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 4 | -4/+0 |
2014-11-01 | StateBreak: use show/hideMove instead of un/selectHex | Jérémy Zurcher | 1 | -4/+4 |
2014-11-01 | clean up Pawn overlays | Jérémy Zurcher | 2 | -10/+10 |
2014-11-01 | BattleFake: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 4 | -26/+15 |
2014-11-01 | add notifications | Jérémy Zurcher | 4 | -5/+13 |
2014-11-01 | Map: toggleAttackAssist: return boolean | Jérémy Zurcher | 1 | -1/+3 |