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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-28
/
+28
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-19
/
+25
2015-12-09
Ctrl: stateTouchUp() -> showEntryZone()
Jérémy Zurcher
2
-5
/
+7
2015-12-09
Ctrl: reorder code
Jérémy Zurcher
1
-34
/
+36
2015-12-09
Ctrl: an isInAnimation param to hid.touchDown(...)
Jérémy Zurcher
2
-13
/
+5
2015-12-09
Ctrl: reduce exchanges between Hud and Ctrl during engagement
Jérémy Zurcher
2
-16
/
+5
2015-12-09
Player,BattleCommon: AP computation goes into Battle
Jérémy Zurcher
2
-22
/
+21
2015-12-09
Battle: use getWinner() and getNextPlayer()
Jérémy Zurcher
3
-5
/
+10
2015-12-09
Player: addUnit and removeUnit are private and used
Jérémy Zurcher
1
-9
/
+14
2015-12-09
StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()
Jérémy Zurcher
2
-6
/
+1
2015-12-09
Revert "StateSelect: no need of HQ activation extra click"
Jérémy Zurcher
1
-3
/
+9
this is needed if you want to move anther unit before the HQ This reverts commit 41aa097a355a37fe930d079ad21c11464222b855.
2015-12-09
Map0Hex: fix addObjective
Jérémy Zurcher
1
-8
/
+9
2015-12-09
StateSelect: no need of HQ activation extra click
Jérémy Zurcher
1
-9
/
+3
2015-12-09
Options: remove mustValidate and canCancel
Jérémy Zurcher
7
-39
/
+13
2015-12-09
RustAndDust: reactivate pause() and resume() callbacks
Jérémy Zurcher
1
-10
/
+10
2015-12-09
Ctrl: call battle.actionDone() instead of map.actionDone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Ctrl,Hud: automatically close engagementPanel at the end of animations
Jérémy Zurcher
2
-2
/
+9
2015-12-09
EngagementPanel: remove OK button
Jérémy Zurcher
1
-10
/
+2
2015-12-09
Ctrl: must call hud.update() before setState()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Player: add debug to burnDownOneAp()
Jérémy Zurcher
1
-0
/
+1
2015-12-09
Battle: add actionDone()
Jérémy Zurcher
3
-4
/
+13
2015-12-09
Map00: call setup() from constructor
Jérémy Zurcher
1
-1
/
+2
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-2
/
+2
2015-12-09
Battle: code reorder
Jérémy Zurcher
1
-10
/
+10
2015-12-09
Battle: deploymentDone() -> isDeploymentDone()
Jérémy Zurcher
3
-3
/
+3
2015-12-09
Map: code cleanup
Jérémy Zurcher
1
-13
/
+8
2015-12-09
Battle,Ctrl: simplify turn end and change
Jérémy Zurcher
4
-45
/
+51
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-08
Ctrl: remove useless cfg
Jérémy Zurcher
1
-2
/
+0
2015-12-08
Battle: remove unused parameters and imports
Jérémy Zurcher
4
-22
/
+14
2015-12-08
BattleTest: reorder code
Jérémy Zurcher
1
-15
/
+15
2015-12-08
Hud: constructor needs only game parameter
Jérémy Zurcher
2
-3
/
+3
2015-12-08
Battle: owns map, set it and bath player in setup(Ctrl)
Jérémy Zurcher
4
-24
/
+19
2015-12-08
StateCommon: use static method to set ctrl, cfg and map
Jérémy Zurcher
8
-25
/
+21
2015-12-08
Battle: no need of Player parameter anymore
Jérémy Zurcher
5
-14
/
+14
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
10
-65
/
+63
2015-12-08
Map2Moves: fix call to paths.build
Jérémy Zurcher
1
-1
/
+1
2015-12-08
remove useless MapRules
Jérémy Zurcher
2
-118
/
+1
2015-12-08
Map: split into smaller inherited classes
Jérémy Zurcher
7
-565
/
+778
2015-12-08
Hud: engagementSummary() gets fxVolume frome game.config
Jérémy Zurcher
2
-3
/
+3
2015-12-08
Map: go back from common API using UnitList
Jérémy Zurcher
8
-109
/
+50
2015-12-08
Ctrl: use map.unitsSize(UnitType)
Jérémy Zurcher
1
-1
/
+2
2015-12-08
Map: rename collectAndShowMovesAndAssits -> collectUpdate
Jérémy Zurcher
2
-2
/
+2
2015-12-08
Map: simplify collectBlah method names
Jérémy Zurcher
3
-11
/
+11
2015-12-08
Factory: remove unused enum values
Jérémy Zurcher
1
-2
/
+0
2015-12-08
Map,MapRules: move init(), turnDone(), actionDone() from the former to the ↵
Jérémy Zurcher
2
-22
/
+29
second
2015-12-08
HexSet: deals with Board instead of Map
Jérémy Zurcher
1
-4
/
+5
2015-12-07
Map: paths is now protected
Jérémy Zurcher
5
-25
/
+49
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