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2014-10-08Pawn,Unit: add canMove() and canAttack()Jérémy Zurcher3-0/+18
2014-10-08Hud.Button: clean upJérémy Zurcher1-14/+22
2014-10-08GameState*: updateJérémy Zurcher2-21/+12
2014-10-08GameStateCommon: add showPossibleTargetsMovesAssists(boolean)Jérémy Zurcher1-0/+7
2014-10-08Map: improve possible APIJérémy Zurcher1-40/+40
2014-10-08Hex: clarify constantsJérémy Zurcher3-19/+19
2014-10-08typosJérémy Zurcher2-4/+4
2014-10-08GameStateDirection, GameStateSelect: use GameCtrl.ConfigJérémy Zurcher2-7/+7
2014-10-08add GameCtrl.ConfigJérémy Zurcher1-0/+18
2014-10-08GameStase*: update according to Map .possible .assits APIJérémy Zurcher3-11/+31
2014-10-08fix testsJérémy Zurcher1-0/+1
2014-10-08Map: update according to new possible and assists Board APIJérémy Zurcher1-42/+12
2014-10-08Board: add buildMoveAssists(), ↵Jérémy Zurcher1-2/+17
possibleMovesFrom()->buildPossibleMovesFrom(), possibleTargetsFrom()->buildPossibleTargetsFrom()
2014-10-08Board: add neighbours[] and void buildNeighboursFor(GridPoint2 coords)Jérémy Zurcher1-10/+14
2014-10-08missid 2 reselect(hex) -> reselectHex()Jérémy Zurcher2-2/+2
2014-10-08GameStateView -> GameStateSelectJérémy Zurcher2-9/+9
2014-10-08GameStateRotate: clean up select() unselect() reselect()Jérémy Zurcher6-24/+14
2014-10-08SearchBoard: possibleMovesFrom fix road marchJérémy Zurcher1-4/+5
- do not update remaing when pushing onto raodMarch stack - another copy of might still be in the regular stack and then pop out with a bigger movement than it should
2014-10-07GameStateView: show move assistJérémy Zurcher1-0/+2
2014-10-07Map: only hq can order movesJérémy Zurcher1-7/+9
2014-10-07Pawn,Unit: add isHq()Jérémy Zurcher2-0/+7
2014-10-07Hud: add checkBtn and enableCheck()Jérémy Zurcher1-1/+13
2014-10-07Hud: no not accept cancelBtn hit when disabledJérémy Zurcher1-2/+2
2014-10-07Hud: rename xxxAct -> xxxBtnJérémy Zurcher1-41/+41
2014-10-07Hud: add ON OFF DISABLED constantsJérémy Zurcher1-13/+22
2014-10-07GameStateMove: show assist moves, clear correctlyJérémy Zurcher1-5/+7
2014-10-07GameStateDirection: clear allJérémy Zurcher1-1/+6
2014-10-07GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2)Jérémy Zurcher1-0/+8
2014-10-07Hud: do not call ctrl.abort() twiceJérémy Zurcher1-1/+0
2014-10-07Map: add neighbours[], moveAssist and associated methodsJérémy Zurcher1-0/+42
2014-10-07add assist pawn overheadJérémy Zurcher1-0/+1
2014-10-07Board: API consistency, rename parametersJérémy Zurcher1-15/+15
2014-10-07Board: add Tile getTileSafe(GridPoint2)Jérémy Zurcher1-0/+5
2014-10-07Orientation: typoJérémy Zurcher1-1/+1
2014-10-07Board: add GridPoint2 setNeighbour(GridPoint2, Orientation, GridPoint2);Jérémy Zurcher1-0/+13
2014-10-07Pawn: add toString()Jérémy Zurcher1-0/+5
2014-10-07Board: add getTileSafe() and getAdjacentTiles()Jérémy Zurcher1-0/+19
2014-10-07GameStates: improve hex selection schemeJérémy Zurcher4-2/+10
2014-10-07Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point ↵Jérémy Zurcher2-4/+5
Set 'points'
2014-10-07HUD: move rightJérémy Zurcher1-14/+15
2014-10-07SearchBoard: oops fix 1 hex moveJérémy Zurcher1-1/+1
2014-10-07Board: add commented debug in getCoordinatePath()Jérémy Zurcher1-0/+7
2014-10-07clean game states, remove default touchDown behaviour for readabilityJérémy Zurcher5-109/+51
2014-10-07Orientation: add Orientation fromAdj(int,int,int,int)Jérémy Zurcher1-0/+27
2014-10-07Orientation: remove useless 'Orientation.'Jérémy Zurcher1-7/+7
2014-10-06GameStateCommon: null pawn on setHex() to never be out of syncJérémy Zurcher1-0/+1
2014-10-06GameCtrl: disable cancel button when in animationJérémy Zurcher1-0/+1
2014-10-06Hud: only accept buttons if not in ActionJérémy Zurcher2-7/+15
2014-10-06Hud: buttons have 3 states nowJérémy Zurcher1-49/+85
2014-10-06GameCtrl: replace inAnimation() with mayProcessTouch()Jérémy Zurcher3-12/+16